Maya Rendering Nodes Reference Library: Surfaces
Discover a detailed exploration of the specialized attributes and best-use workflows for each of Maya's material types. Software required: Maya 8.0 and higher (project files created using Maya 2010).
What you'll learn
Discover a detailed exploration of the specialized attributes and best-use workflows for each of Maya's material types. Learn the fundamentals of common color attributes and fully understand translucency. Utilize the Use Background shader for compositing purposes and explore the Ramp Shader. Learn to use Glow, Phong and Phong E, and Raytrace attributes of Maya materials. Software required: Maya 8.0 and higher (project files created using Maya 2010).
Table of contents
- Glow Attributes of Maya Materials 8m
- Raytrace Attributes of Maya Materials 11m
- Translucency Attributes of Maya Materials 9m
- Vector Render Attributes of Maya Materials 5m
- Anisotropic Material 5m
- Blinn Material 4m
- Layered Shader Material 8m
- Phong and Phong E Materials 5m
- Ramp Shader Material 10m
- Shading Map Material 7m
- Surface Shader Material 6m
- Use Background Material 7m