Rendering a RealFlow Ocean in Maya

Ocean simulations and rendering are a big part of FX, and can be a challenge. This course will take you through the whole process from start to finish. Software required: RealFlow 2015, Maya 2016 and 2017, Arnold for Maya 2016.
Course info
Level
Advanced
Updated
Feb 7, 2017
Duration
2h 7m
Table of contents
Description
Course info
Level
Advanced
Updated
Feb 7, 2017
Duration
2h 7m
Description

Learn how to render a RealFlow ocean in Maya for your next project. In this course, Rendering a RealFlow Ocean in Maya, you'll take an ocean scene from start to finish in a production environment. First, you'll discover simulation in Realflow, displacement, splash and foam, and rendering in Maya. Next, you'll explore the RealFlow RenderKit, mental ray, and Arnold in Maya 2016 and 2107. Then, you'll go through some frequent problems that arise when doing FX in production that will require you to solve and have a workaround. Finally, you'll learn not only to create and render oceans but solve some of the problems that will come up, bugs, and limitations in the software that can save a substantial amount of valuable time. When your finished with the course, you'll have the skills needed to create ocean scenes and solve and prevent problems in the future.

About the author
About the author

Joel Berg is an FX Artist from Vancouver. He has worked for various VFX companies on blockbuster and Oscar nominated films. Currently, Joel is in Vancouver working for a small studio on video game trailers.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello everyone. My name is Joel Berg, and welcome to my course Rendering a RealFlow Ocean in Maya. I'm an effects artist previously from studios such as MPC, Prime Focus, and I'm currently freelancing and at ICON Creative Studio. In this course, we will create an ocean from start to finish in a production shot. We'll go over all aspects of setting up your shot, simulation, and rendering in Maya with the RealFlow RenderKit in Arnold and Metal Ray, and also in Maya 2017 with the RealFlow plugin. We will also cover current bugs and problems that can arise when doing these types of effects and how to solve them, ultimately saving you valuable time in production. Some of the major topics that we will cover include setting up your shot and simulating an ocean, splash and foam, displacement maps, rendering with the RealFlow RenderKit inside Maya 2016 with Arnold and Mental Ray, and rendering with the RealFlow plugin in Maya 2017. By the end of this course, you'll know how to utilize these techniques for your own effects and work around some of the limitations, bugs, and problems that can come up. Before beginning this course, you should have a good understanding of Maya and RealFlow and a basic understanding of Mental Ray and Arnold. I hope you'll join me on this journey to learn how to create and render oceans with the Rendering a RealFlow Ocean in Maya course at Pluralsight.