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Maya Rigging Fundamentals

by Peter Gend

Maya's rigging toolset is one of the most powerful aspects of Maya. The course will teach you the fundamental tools and skills for rigging in Maya 2017.

What you'll learn

While skillsets, such as modeling, enables you to create the physical form of a character, having the ability to rig in Maya enables you to bring those models to life by giving them powerful and robust animation controls. In this course, Maya Rigging Fundamentals, you'll be introduced to the fundamentals of rigging in Maya 2017. First, you'll explore the character rigging pipeline and Maya's rigging toolset. Next, you'll discover how to rig your own character by creating joint hierarchies, IK based legs with reverse foot setup, IK spline spine setup, and IK/FK switching arms. Then, you'll get a better understanding on how to rig the hips, chest, shoulders, neck, and head. Finally, you'll learn how blendshapes can be used to create facial expressions. By the end of this course, you'll have the knowledge and tools to begin rigging your own characters in Maya. Software required: Maya 2017.

Table of contents

Course Overview

About the author

Peter is a CGI artist with many years of experience in the Film, Animation, and Video Game Industries. Some highlights include Fox's The Simpsons, The Fantastic Four, Discovery Channel's Shark Week, Sex and the City, The Secret Life of Walter Mitty and more! Peter has been working in higher education for the last 8 years teaching a variety of topics that include Digital Sculpture, Dynamic Simulation, Traditional Modeling, Character Rigging, MEL Scripting, Lighting, Texturing, and more. He also s... more

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