Maya Rigging Fundamentals

Maya's rigging toolset is one of the most powerful aspects of Maya. The course will teach you the fundamental tools and skills for rigging in Maya 2017.
Course info
Rating
(65)
Level
Beginner
Updated
Aug 21, 2017
Duration
8h 49m
Table of contents
Course Overview
Introduction to Rigging & Project Overview
Introduction to Joints in Maya & Creating the Skeleton
Introduction to FK/IK, Controllers, and Rigging the Legs
Spline IK and Creating the Spine Rig
Creating Switchable IK & FK Arm Rigs
Rigging the Eyes, Neck, Head, and Hands
Skin Binding and Weight Painting
Creating Blend-shapes and Course Wrap-up
Description
Course info
Rating
(65)
Level
Beginner
Updated
Aug 21, 2017
Duration
8h 49m
Description

While skillsets, such as modeling, enables you to create the physical form of a character, having the ability to rig in Maya enables you to bring those models to life by giving them powerful and robust animation controls. In this course, Maya Rigging Fundamentals, you'll be introduced to the fundamentals of rigging in Maya 2017. First, you'll explore the character rigging pipeline and Maya's rigging toolset. Next, you'll discover how to rig your own character by creating joint hierarchies, IK based legs with reverse foot setup, IK spline spine setup, and IK/FK switching arms. Then, you'll get a better understanding on how to rig the hips, chest, shoulders, neck, and head. Finally, you'll learn how blendshapes can be used to create facial expressions. By the end of this course, you'll have the knowledge and tools to begin rigging your own characters in Maya. Software required: Maya 2017.

About the author
About the author

Peter is a CGI artist with many years of experience in the Film, Animation, and Video Game Industries.

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