This course shows how to effectively bind a model to a rig by using the most efficient skinning techniques in Maya. Enhance your deformation by adding blend shapes, and let them be driven by reading the appropriate poses of your rig. Software required: Maya.
Creating a character rig is only half the work of the rigging process, and easily done by using auto rigs. However, connecting a rig to your character model is the challenging part. In this course, Techniques for Effective Character Skinning in Maya, you'll learn how a humanoid character model will be bound to Maya’s quick rig to demonstrate a skinning technique that effectively leads to an appealing deformation. First, you'll explore joint placement and what to watch out for when defining your joints position. Next, you'll discover a workflow that allows you to create a perfectly functioning skinning, along with taking a look at how to twist joints. Finally, you'll dive into corrective blend shapes, which will be applied to make the deformation work efficiently. By the end of this course, you'll have the necessary knowledge to create any deformation on a desired pose in Maya. Software required: Maya.
Carla Heinzel is a professor of technical art at the German University of Applied Sciences Darmstadt, where she teaches 3D art for games and animated movies. She began her career studying animation at a German film academy and later worked for movies, such as 2012, The Immortals, and Cloud Atlas.
Course Overview Hi everyone, my name is Carla Heinzel, and welcome to my course, Techniques for Effective Character Skinning in Maya. I'm a professor of technical art at Darmstadt University of Applied Sciences in Germany. Creating a character rig is just half of the work of the rigging process, and easily done by using auto-rigs, but connecting this rig to your character model, creating appealing deformation in any pose, this is the actual challenging part. This course is teaching beginners and intermediate-Maya users how to most effectively create perfectly-working deformation with your rig. Some of the major topics that we will cover include joint placement, where the example of using Maya's HumanIK auto-rig, you will learn what to watch out for when defining your joint's positions. Skinning, you will learn a workflow that allows you to quickly create a perfectly-working skinning. Twist joints, you will create additional joints that let you control twisting deformation as for the lower arm, for example. Corrective blend shapes, where skinning deformation reaches its limits, you will simply remodel your character in pose, and let this be driven by your rig automatically. By the end of this course, you'll know how to create any deformation you want on any desired pose for any future character that you will work on. Before beginning the course, you should be familiar with the very basics of using Maya. I hope you'll join me on this journey to learn Maya with the Techniques for Effective Character Skinning course at Pluralsight.