Multi-pass Rendering with V-Ray and Maya
This course teaches you how to create separate rendering passes with V-Ray and Maya that can be combined with simple compositing to create the full beauty render and move beyond it.
What you'll learn
You want that perfect render straight out of Maya, but the reality is that tweaks will be needed in production. In this course, Multi-pass Rendering with V-Ray and Maya, you will learn foundational knowledge of/gain the ability to nail that "look", integrate with a live-action plate, or make changes based on client and production notes quickly and efficiently.
First, you will explore the wealth of options in V-Ray for Maya to empower compositing, such as splitting the render into:
- Diffuse
- Reflections
- Refraction parts
- Motion vectors
Finally, you will learn how to enable a vast array of adjustments in 2D and save on long and expensive 3D renders.
When you’re finished with this course, you will have the skills and knowledge of multi-pass rendering needed to fulfill deadlines, collaborate smoothly with colleagues, and satisfy creative clients.
Table of contents
- Module Intro - The Power of Multipass Renders 7m
- Basic Back to Beauty Compositing 5m
- Advanced Back to Beauty - Constructing the Lighting and GI from Raw Elements 5m
- Rebuilding the Reflections and Refractions from Raw Elements 6m
- The Difference between Linear and sRGB Renders 6m
- Problems Caused by Non-linear Elements 7m
- More Troubleshooting and The Denoise Pass 7m
- Intro to Mattes and Usage 5m
- Setting up and Rendering Material IDs 7m
- Object IDs and Multimattes 7m
- Rendering Cryptomattes in Maya and Installing Cryptomattes in Nuke 5m
- Using Cryptomattes in Comp 6m
- Z-Depth Part 1 - Rendering and Usage 8m
- The Depth Pass Part 2 - To Filter or Not to Filter 5m
- Creating and Ambient Occlusion Layer with V-Ray Dirt 6m
- The Velocity Pass, Motion Blur, and Module Summary 4m
- Module Intro 3m
- Demo: Rendering Light Select Elements for Our Scene - Part 1 6m
- Rendering Light Select Elements for Our Scene - Part 2 6m
- Using Light Select Elements in Nuke 8m
- Creating and Using Normals Passes 6m
- Generating a pWorld Pass in VRay 5m
- Exporting Camera Data as an Alembic from Maya 3m
- Relighting in Nuke Using pWorld and Normals Passes 8m
- Using pWorld and Normals Passes to Place 2D Elements in Nuke 4m
- Summary 0m
- Module Intro 3m
- Final Compositing - A Dolly Shot 5m
- Final Compositing - Relighting 4m
- Final Compositing - Placing Smoke Elements and Faking Refractions 13m
- The Power of Consistency - Two Shots for the Price of One 11m
- Planning a Pipeline - The Cowgirl Campaign 7m
- Compositing Our Cowgirl - Part 1 9m
- Finishing Our Cowgirl Example Shots and Conclusion 8m
Course FAQ
Multipass rendering is a post-production process of dividing an image into separate layers and tweaking each individual layer for a more fully optimized overall image. It is often used for adjusting the color and intensity of lighting.
You will learn all about multipass rendering with V-Ray and Maya, including such topics as:
- Rebuilding the beauty pass
- Creating and using object IDs
- Re-lighting the scene
- Using pWorld passes
- Setting up an efficient render pipeline
- Mattes, layers, depth, and motion passes
- Much more
Before taking this course on multipass rendering, you should know the basics of Autodesk Maya. Any previous experience with V-Ray and Nuke will be helpful, but is not essential.
Anyone who wants to learn multipass rendering in Maya and V-Ray should take this course. If you work in digital VFX or other art-form professions, this course is for you!