You want that perfect render straight out of Maya, but the reality is that tweaks will be needed in production. In this course, Multi-pass Rendering with V-Ray and Maya, you will learn foundational knowledge of/gain the ability to nail that "look", integrate with a live-action plate, or make changes based on client and production notes quickly and efficiently.
First, you will explore the wealth of options in V-Ray for Maya to empower compositing, such as splitting the render into:
Next, you will discover depth passes and a whole slew of specialist passes that can enable relighting in your team's 2D application of choice. Finally, you will learn how to enable a vast array of adjustments in 2D and save on long and expensive 3D renders.
When you’re finished with this course, you will have the skills and knowledge of multi-pass rendering needed to fulfill deadlines, collaborate smoothly with colleagues, and satisfy creative clients.
What is multi-pass rendering?
Multipass rendering is a post-production process of dividing an image into separate layers and tweaking each individual layer for a more fully optimized overall image. It is often used for adjusting the color and intensity of lighting.
What will I learn in this course?
You will learn all about multipass rendering with V-Ray and Maya, including such topics as:
Rebuilding the beauty pass
Creating and using object IDs
Re-lighting the scene
Using pWorld passes
Setting up an efficient render pipeline
Mattes, layers, depth, and motion passes
What are the prerequisites to this course?
Before taking this course on multipass rendering, you should know the basics of Autodesk Maya. Any previous experience with V-Ray and Nuke will be helpful, but is not essential.
Who should take this course?
Anyone who wants to learn multipass rendering in Maya and V-Ray should take this course. If you work in digital VFX or other art-form professions, this course is for you!
Daniel trained in traditional film-making and began using digital VFX in his own films, becoming excited about the possibilities of it as an art-form and profession. Working across 2D and 3D with Nuke, Maya, After Effects and V-Ray and Python as tools of the trade; mentoring junior artists and helping directors and clients achieve their visions.
His work can be seen in Films and TV shows such as Baby Driver, The Crown, Year Million, Sherlock, War on Everyone and Absolutely Fabulous.
Section Introduction Transcripts
Section Introduction Transcripts
Course Overview (bright music) Hi, everyone, my name is Daniel Mark Miller. I'm a lead compositer and VFX artist, and I'd like to welcome you to my course, Multi-pass Rendering with Maya and V-Ray. Multi-pass rendering is an essential part of almost all professional 3D pipelines because it allows quick and efficient creative changes. In this course, we're going to dive straight in, setting up a couple of creative projects which use multi-pass renders to complete the brief. Some of the major topics we will cover include rebuilding the beauty pass from standard and raw passes, creating and using object IDs, material IDs, Multimattes, and Cryptomattes, relighting the scene using Light Selects, as well as pWorld and normal passes, using pWorld passes to help composite 2D elements in 3D space, and setting up an efficient render pipeline and staying sane. By the end of this course, you'll be able to create the render pipeline that serves your creative needs and be a valuable part of any lighting team. Before beginning the course, you should be familiar with the basics of how to use Autodesk Maya. It may also help if you already have some of the basics of V-Ray and Nuke, but this is not essential. From here, you should feel comfortable diving into rendering and compositing with courses on advanced lighting and rendering in V-Ray and intermediate and advanced AOV manipulation in compositing. I hope you'll join me on this journey to learn V-Ray for Maya with the Multi-pass Rendering with V-Ray and Maya course at Pluralsight. (upbeat music)