Description
Course info
Level
Intermediate
Updated
Mar 1, 2012
Duration
2h 13m
Description

Throughout these tutorials, we'll learn how to create a melee system that you would see in most hack and slash video games today. Although this course does not cover extremely advanced techniques, you will learn enough to customize this system for your very own projects. We'll start off by talking about a few key tips we need to know before we import a rig into Unity. Then we'll begin scripting a simple user interface to give our user damage feedback. Following that, we'll create the script that will handle how to deliver damage and how to limit the range of our attacks. Then we'll create a basic enemy AI that will watch and listen for our player. Then we'll wrap it up with applying physics to our melee combat system. Software required: Unity 3.4.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Josh with digital tutors in this series of lessons will be learning how to create a melee system in unity. Throughout these lessons will learn how to create a mainly system that you would see in most hack and slash video games today. Although this force does not cover extremely advanced techniques, you will learn enough to customize the system for your very own projects. We'll start off by talking about a few key tips we need to know before we import a rig in the Unity. Then we'll begin scripting a simple user interface to give our user damage feedback. Following that will create the script that will handle how to deliver damage and how to limit the range of our attacks. Then we'll create a basic enemy. Aye, aye, that will watch and listen for Claire. Then we'll wrap it up with applying physics to our melee combat systems. This melee system will give you enough knowledge to create a basic male a system, but will also give you plenty of room to expand and customized for your very own projects. So in our next lesson will get started