Rendering a 3D interior can be challenging, especially using only natural lighting. This course will cover the entire workflow for rendering an interior scene with natural lighting and a very limited light source.
The workflow for rendering an interior scene can be quite challenging and overwhelming, especially when the most common problems start to appear. In this course, Interior Rendering Techniques with mental ray and 3ds Max, you'll not only learn the basics to understanding rendering interiors in mental ray, but you'll also figure out the best approaches and solving common render problems. First, you'll learn how to solve light distribution issues. Next, you'll learn how to fix different noise types. Finally, you'll learn all about post-production basics. By the end of this course, you'll have a better understanding of how to render your own interior scenes and solve many of the problems your encounter on your own. Software required: Photoshop CC and 3ds Max.
Verena is a Design graduate. Today she has more than 6 years of teaching experience, and does a lot of freelance work in the architectural visualization area, as well as graphic design.
She's currently living in Salvador, Brazil working mainly as a freelancer.
Course Overview Hi everyone, and welcome to Interior Rendering Techniques with Mental Ray and 3ds Max. My name is Verena Tatiana, and I'm a freelance designer in Brazil. Interior render can be a complex subject, especially when it comes to natural lit realistic renders. In this course we are going to go over the rendering workflow of an interior scene that has many of the most common challenges, learning the best strategies to overcome them. Some of the major topics that we will cover include, solving light distribution issues, fixing different noise types, and some post production basics. At the end of this course, you should be able to render your own interior scenes, and solve many of the problems you encounter on your own. Before beginning the course, you should be familiar with basic mental ray render, and basic Photoshop. I hope you'll join me on this journey to learn 3D render with the Interior Rendering Techniques with Mental Ray and 3ds Max course at Pluralsight.
Creating Basic Materials So, in this module, we are going to create the basic materials for our scene, so let's take a look at what we are about to create. So, these are the materials that we are going to cover in this module, and we are going to create, in this particular order. First we are going to develop the glass material, then the wall, then a basic chrome material, rubber, opaque white, shiny white, shiny gray, metal, and finally leather. So, these are all basic materials with a very quick creation process, and we're going to go ahead and tackle that next.