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Mental Ray Production Shaders in Maya

by Kyle Green

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Software required: Maya 2008 and higher.

What you'll learn

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other Mental Ray Production Shaders found within Maya. Software required: Maya 2008 and higher.

About the author

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

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