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Mental Ray Production Shaders in Maya

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Software required: Maya 2008 and higher.

Intermediate
1h 30m
(1)

Created by

Last Updated Mar 18, 2019

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  • Course

Mental Ray Production Shaders in Maya

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Software required: Maya 2008 and higher.

Intermediate
1h 30m
(1)

Created by

Last Updated Mar 18, 2019

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What you'll learn

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other Mental Ray Production Shaders found within Maya. Software required: Maya 2008 and higher.

Mental Ray Production Shaders in Maya
Intermediate
1h 30m
(1)
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