Mental Ray Production Shaders in Maya
In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Software required: Maya 2008 and higher.
What you'll learn
In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other Mental Ray Production Shaders found within Maya. Software required: Maya 2008 and higher.
Table of contents
- Enabling the Hidden Production Shaders in Maya 4m
- Using the Mip_rayswitch Nodes 8m
- Utilizing the Mip_motion_vector Node 16m
- Using the Mip_motionblur Node 13m
- Exploring the Mip_render_subset Node 9m
- Utilizing the Mip_gamma_gain Node 5m
- Using the Mip_card_opacity Node 10m
- Compositing Live-action Environments into CG Scenes 11m
- Using the Mip_matteshadow Nodes 14m