Expanded Library

Mental Ray Production Shaders in Maya

by Kyle Green

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Software required: Maya 2008 and higher.

What you'll learn

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other Mental Ray Production Shaders found within Maya. Software required: Maya 2008 and higher.

About the author

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

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