Mental Ray Production Shaders in Maya

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Software required: Maya 2008 and higher.
Course info
Level
Intermediate
Updated
Dec 10, 2009
Duration
1h 30m
Table of contents
Description
Course info
Level
Intermediate
Updated
Dec 10, 2009
Duration
1h 30m
Description

In this course, we will learn how the Mental Ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other Mental Ray Production Shaders found within Maya. Software required: Maya 2008 and higher.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to the series of lessons on using the Metal ray production shooters and Maya presented by digital tutors and Auto desk authorized publisher. My name's Kyle, and I'll be teaching you how these advanced mental ratio is confused to perform a variety of rendering tasks that otherwise would be either very difficult or maybe even impossible to achieve otherwise. So during this course will learn how these production shooters could be used for a variety of purposes, such as adding instant motion, blur toe a rented images. We'll also explore several shakers that will really allow us to seamlessly integrate our three D art into a live action plate, as well as looking at some production shooters. That will allow for much more accurate compositing in some kind of an external compositing application. And we'll also discuss several other production shapers along the way. So really, using the Shade er's, you'll now have access to mental ray features that will allow you to render images much faster with a higher level of control and with much higher quality. So in our next lesson school and we'll get started