mental ray Rendering Techniques: Interiors
Learn a production workflow to rendering interior sets and time-saving mental ray techniques that can be used for Film, Games, and Architectural Visualizations. Software required: Maya 8.5 or higher.
What you'll learn
Contains 4 hours of project-based training - Great for intermediate artists. Popular highlights include: Setting up Environmental Geometry; Light Placement Techniques; Emitting Photons from Light Source; Visualizing Photon Maps in Viewport; Tuning Photon Intensity; Smoothing GI Photons with Final Gather; Incorporating Maya and mental ray Materials; Adjusting Photonic Attributes of Materials; Altering Geometry for Optimum GI; Rendering Images to HDR Format; Adding realism with Ambient Occlusion; Fine-tuning Renders with External Apps; Adjusting Exposure with Camera Lens Shaders; Using Multi-bounce Final Gather as GI Alternative; Creating and Storing Rendering Presets. Software required: Maya 8.5 or higher.
Table of contents
- Identifying Key Points to Be Aware of When Approaching mental ray Lighting 5m
- Adding and Positioning Direct Sunlight into Your Scene 8m
- Creating an Outside Environment as Well as Adding Materials to the Walls and Door Frames 8m
- Creating a Photon Casting Light and Adding Rough Global Illumination to the Scene 7m
- Adding Blurry Reflections to the Room's Floor and Altering Its Photonic Material Attributes 11m
- Using the mental ray Cie_d Light to Simulate Warm Sunlight in the Room 8m
- Using Final Gather in Your Scene to Smooth out the Global Illumination Result 7m
- Fine-tuning the Photonic Attributes on the Window Shades 7m
- Using the mental ray Bsp Diagnostic to Control the Scene's Memory Usage 16m
- Building the Leather Material for the Room's Couch and Chair 10m
- Using the mental ray Dielectric Material to Simulate a Glass Tabletop 9m
- Creating Chrome Table Legs Using the mental ray Dgs Material 8m
- Controlling How Lights and Photons Interact with Translucent Surfaces 7m
- Altering the Room's Geometry to Prevent Unwanted Areas of Light Leaking 12m
- Adding Bevels to the Room's Walls to Prevent Photons from Becoming Stuck 7m
- Fine-tuning the Final Gather Minimum and Maximum Radius to Increase Rendering Speed and Quality 9m
- Using the Mia_exposure Lens Shader to Control Your Camera's Exposure Settings 9m
- Setting up Proper Materials and Attributes for the Room's Exterior Windows 10m
- Adding a Directional Ambient Occlusion Pass to Enhance Shadow Detail in Your Renders 13m
- Setting up Final Output Options in Preparation for a Batch Render 4m
- Using an External Image Editing Application to Finalize Your Rendered Frames 9m
- Resetting Your Maya Scene in Preparation for a Nighttime Light Setup 6m
- Adding Light to the Room's Lamp and Altering the Light's Decay Attributes 6m
- Using the Mib_light_point Shader to Gain a Higher Level of Control Over the Light's Falloff 9m
- Adding Primary and Secondary Final Gather Bounces to Simulate Global Illumination 10m
- Generating Nighttime Renders from Maya and Making Final Alterations in an External Application 15m