Expanded Library

mental ray Rendering Techniques: Interiors

by Kyle Green

Learn a production workflow to rendering interior sets and time-saving mental ray techniques that can be used for Film, Games, and Architectural Visualizations. Software required: Maya 8.5 or higher.

What you'll learn

Contains 4 hours of project-based training - Great for intermediate artists. Popular highlights include: Setting up Environmental Geometry; Light Placement Techniques; Emitting Photons from Light Source; Visualizing Photon Maps in Viewport; Tuning Photon Intensity; Smoothing GI Photons with Final Gather; Incorporating Maya and mental ray Materials; Adjusting Photonic Attributes of Materials; Altering Geometry for Optimum GI; Rendering Images to HDR Format; Adding realism with Ambient Occlusion; Fine-tuning Renders with External Apps; Adjusting Exposure with Camera Lens Shaders; Using Multi-bounce Final Gather as GI Alternative; Creating and Storing Rendering Presets. Software required: Maya 8.5 or higher.

Table of contents

Introduction and Project Overview
mental ray Rendering Techniques: Interiors

About the author

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

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