mental ray Rendering Techniques: Interiors

Learn a production workflow to rendering interior sets and time-saving mental ray techniques that can be used for Film, Games, and Architectural Visualizations. Software required: Maya 8.5 or higher.
Course info
Level
Intermediate
Updated
Apr 2, 2007
Duration
3h 52m
Table of contents
Introduction and Project Overview
mental ray Rendering Techniques: Interiors
Identifying Key Points to Be Aware of When Approaching mental ray Lighting 5m Adding and Positioning Direct Sunlight into Your Scene 8m Creating an Outside Environment as Well as Adding Materials to the Walls and Door Frames 8m Creating a Photon Casting Light and Adding Rough Global Illumination to the Scene 7m Adding Blurry Reflections to the Room's Floor and Altering Its Photonic Material Attributes 11m Using the mental ray Cie_d Light to Simulate Warm Sunlight in the Room 8m Using Final Gather in Your Scene to Smooth out the Global Illumination Result 7m Fine-tuning the Photonic Attributes on the Window Shades 7m Using the mental ray Bsp Diagnostic to Control the Scene's Memory Usage 16m Building the Leather Material for the Room's Couch and Chair 10m Using the mental ray Dielectric Material to Simulate a Glass Tabletop 9m Creating Chrome Table Legs Using the mental ray Dgs Material 8m Controlling How Lights and Photons Interact with Translucent Surfaces 7m Altering the Room's Geometry to Prevent Unwanted Areas of Light Leaking 12m Adding Bevels to the Room's Walls to Prevent Photons from Becoming Stuck 7m Fine-tuning the Final Gather Minimum and Maximum Radius to Increase Rendering Speed and Quality 9m Using the Mia_exposure Lens Shader to Control Your Camera's Exposure Settings 9m Setting up Proper Materials and Attributes for the Room's Exterior Windows 10m Adding a Directional Ambient Occlusion Pass to Enhance Shadow Detail in Your Renders 13m Setting up Final Output Options in Preparation for a Batch Render 4m Using an External Image Editing Application to Finalize Your Rendered Frames 9m Resetting Your Maya Scene in Preparation for a Nighttime Light Setup 6m Adding Light to the Room's Lamp and Altering the Light's Decay Attributes 6m Using the Mib_light_point Shader to Gain a Higher Level of Control Over the Light's Falloff 9m Adding Primary and Secondary Final Gather Bounces to Simulate Global Illumination 10m Generating Nighttime Renders from Maya and Making Final Alterations in an External Application 15m
Description
Course info
Level
Intermediate
Updated
Apr 2, 2007
Duration
3h 52m
Description

Contains 4 hours of project-based training - Great for intermediate artists. Popular highlights include: Setting up Environmental Geometry; Light Placement Techniques; Emitting Photons from Light Source; Visualizing Photon Maps in Viewport; Tuning Photon Intensity; Smoothing GI Photons with Final Gather; Incorporating Maya and mental ray Materials; Adjusting Photonic Attributes of Materials; Altering Geometry for Optimum GI; Rendering Images to HDR Format; Adding realism with Ambient Occlusion; Fine-tuning Renders with External Apps; Adjusting Exposure with Camera Lens Shaders; Using Multi-bounce Final Gather as GI Alternative; Creating and Storing Rendering Presets. Software required: Maya 8.5 or higher.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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