Contains 4 hours of project-based training - Great for intermediate artists. Popular highlights include: Setting up Environmental Geometry; Light Placement Techniques; Emitting Photons from Light Source; Visualizing Photon Maps in Viewport; Tuning Photon Intensity; Smoothing GI Photons with Final Gather; Incorporating Maya and mental ray Materials; Adjusting Photonic Attributes of Materials; Altering Geometry for Optimum GI; Rendering Images to HDR Format; Adding realism with Ambient Occlusion; Fine-tuning Renders with External Apps; Adjusting Exposure with Camera Lens Shaders; Using Multi-bounce Final Gather as GI Alternative; Creating and Storing Rendering Presets. Software required: Maya 8.5 or higher.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.