MeshFusion Workflows in MODO

In this MODO tutorial, we'll learn about the MeshFusion interface and begin building up a simple tree-based Fusion object. Software required: MODO 901.
Course info
Rating
(12)
Level
Intermediate
Updated
Sep 17, 2015
Duration
1h 6m
Table of contents
Description
Course info
Rating
(12)
Level
Intermediate
Updated
Sep 17, 2015
Duration
1h 6m
Description

In this MODO tutorial, we'll learn about the MeshFusion interface and begin building up a simple tree-based Fusion object. Booleans have been around for a long time, and by adding or subtracting different objects from one another we can create surprisingly complex objects. But issues like poor transitions from object to object and messy final topology have sometimes made Booleans difficult to work with, even if they do save time. MeshFusion, which is built into MODO 901, eliminates a lot of those issues and will allow us to combine smoothed objects together with a great deal of control over the transition edges and in complex Boolean trees or networks. We'll learn to manipulate the objects within our Fusion item and change how they behave. We'll also learn to modify strips to change the look of object transition lines. We'll learn to use a schematic-based approach to creating large Boolean networks by connecting nodes. We'll finish up by learning to output polygon geometry from our Fusion items. By the end of this MODO training, you'll have a solid understanding of how you can use the MeshFusion plug-in in your own projects. Software required: MODO 901.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin, and in this series of tutorials, we'll learn to use MeshFusion in MODO 901 to create clean and complex shapes using Boolean operations. Now Booleans have been around for a long time. By adding or subtracting or intersecting different objects with one another, we can create surprisingly complex objects, but issues like poor transitions between those objects and messy final topology have sometimes made Booleans difficult to work with, even in those cases where they might otherwise save some time in modeling. MeshFusion, though, built into MODO 901, eliminates a lot of those issues and will really allow us to combine smooth objects together with a great deal of control over the transition edges and in complex Boolean trees or networks that we can have a lot of control over. So in this course, we'll learn about the MeshFusion interface and begin building up a simple tree-based Fusion object of game controllers we're going to be using, we'll learn to manipulate the objects within our Fusion item, and we'll change how they behave. We'll also learn to modify strips to change the look of object transition lines, we'll learn to use a schematic-based approach as well to create large Boolean networks by connecting different nodes together, and we'll finish up by learning to output polygon geometry from our Fusion items. So let's go ahead and get started by learning about the Fusion interface.