Mixed Modeling Techniques in 3ds Max

In this 3ds Max tutorial, we will delve in such modeling techniques as spline modeling, polygonal modeling, and sub divisional surfaces. Through these techniques we are going to create a highly detailed steam locomotive model.
Course info
Level
Advanced
Updated
Aug 2, 2011
Duration
9h 47m
Table of contents
Introduction and Project Overview
Mixed Modeling Techniques in 3ds Max
Basic Scene Set-up in 3ds Max, Layer Management 16m Modeling of Main Boiler Model 15m Refining the Boiler Model 9m Modeling Front Boiler Hatch 12m Naming and Refining Front Boiler Hatch 2m Modeling of Rear Boiler Section 7m Further Development of Rear Boiler Model 10m Positioning and Refining of Rear Boiler Section 8m Modeling Smoke Stack and Conforming Mesh 8m Modeling Top Portal, Conform Brush Introduction 9m Modeling Second Boiler Portal 8m Modeling of Locomotive Bell Components 16m Modeling Headlight and Brackets 8m Modeling Headlight Shade 7m Detach Headlight Lense, Model Front License Plate 6m Headlight Acess Door Modeling 6m Poly Modeling of Front and Side Lamps 9m Refine and Develop Lamp Models 5m Modeling of Lamp Mounting Brackets, Creation of Selection Sets 9m Laying out Splines for the Locomotive Chassis 4m Continued Development of the Chassis Using Spline Booleans 7m Spline Boolean Subtraction, Refinement of the Chassis 4m Continued Development of the Chassis Using Spline Booleans 6m Modeling of Smaller Chassis Components 7m Modeling of the Front Bumper 7m Modeling Chassis Cross Sections 4m Modeling of Leaf Spring Assemblies 12m Modeling of All Hardware 5m Poly Modeling of Pipe Clamps 6m Modeling of Rivets, Layer Management 4m Placing Hardware Along Model's Surface, Aligning Pivots 10m Creation and Placement of Steam Lines 9m Placement of Clamps Along Steamline 8m Modeling/confoming Side Hatch on Boiler and Side Nameplate 12m Connecting Multiple Splines to Create Complex Shapes 6m Modeling and Placement of Side Steps 9m Modeling of Side Tank Along Boiler 5m Modeling Support Straps for Tank Model 8m Modeling of Additional Tank Component and Additional Elements 12m Adding Hardware to the Boiler Surface 8m Modeling of Ladders 10m Modeling of Main Drivetrain Component 11m Model Additional Elements for the Main Drive Train Component 8m Modeling of Front Platform and Front Bumper Cover 16m Modeling of Connecting Tube Between Boiler and Drivetrain Placement of Hardware 9m Modeling of the Locomotive Cabin Walls 9m Modeling of Floor and Roof Models for the Cabin 8m Modeling of Additional Detail Elements for the Cabin 7m Poly Modeling of the Large Locomotive Wheels 11m Poly Modeling of the Smaller Locomotive Wheels 7m Poly Modeling of the Brake Arm 9m Modeling of Brake Shoes 13m Modeling and Placement of Axels and Pins 4m Modeling and Placement of Leaf Spring Connecting Hardware 9m Modeling of Drivetrain Component 5m Modeling of Drivetrain Guide 8m Modeling of Drivetrain Linkage 14m Modeling Large Linkage Element 4m Detailing of Large Linkage Element 7m Modeling Placement of Front Hatch Hardware Elements 8m Modeling and Placement of Front Hatch Hinges 5m Modeling of Hinge Arms 6m Modeling of Front Steam Pipe, Placing of Hardware 7m Modeling of Boiler Straps 10m Modeling of Boiler Support Trusses 7m Cloning and Placement of Boiler Support Brackets 5m Modeling of Main Rear Chassis Component 3m Modeling of Smaller Rear Chassis Components 10m Modeling of Chassis Clamp 4m Modeling of the Main Cow Catcher Components 6m Adding Additonal Hardware to the Cow Catcher 3m Creating Conforming Steam Lines with the Topology/splines Graphite Modeling Tools 7m Modeling of Pull String and Supports 7m Modeling of Small Cabin Components 6m Recap and Additional Comments 2m
Description
Course info
Level
Advanced
Updated
Aug 2, 2011
Duration
9h 47m
Description

In this 3ds Max tutorial we learn several modeling techniques in 3ds Max 2012. These videos will delve in such modeling techniques as spline modeling, polygonal modeling, and sub divisional surfaces. Through these techniques we are going to create a highly detailed steam locomotive model. We will also be exploring some of the graphite modeling tools and their functionality while modeling. All the while keeping an emphasis on the importance of scene management in a production environment.

About the author
About the author

At a young age Todd developed an affinity for drawing, but that doesn’t mean he was a prodigy, it just means he liked to play with crayons.

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