Modeling and Animating a Motion Graphics Opener in 3ds Max
In this series of lessons, we will show you the workflows we used to model and animate the motion graphics asset that we used as part of our 'Artist Guide to Motion Graphics in 3ds Max' course (available on Autodesk Area). Software required: 3ds Max 2013.
What you'll learn
In this series of lessons, we will show you the workflows we used to model and animate the motion graphics asset that we used as part of our 'Artist Guide to Motion Graphics in 3ds Max' course (available on Autodesk Area). The lessons in this course will give you practical examples of how the powerful modeling and animation features of 3ds Max were used to create this motion graphics asset. You will learn how to quickly and easily generate surfaces from simple curves, using bevels and chamfers to help catch specular highlights, animating with the 3ds Max camera, using path constraints for animation, and many other topics that you can put to use in your own projects. We also want to thank Mesut from Unitedmotions.com for helping with inspiration for this tutorial. Software required: 3ds Max 2013.
Table of contents
- Viewing Concept Art and Storyboards 6m
- Building the First Piece of the Microphone Element 7m
- Modeling the Base Structure of the Microphone 7m
- Building the Shell of the Microphone 9m
- Creating the Inner Screen for the Microphone 12m
- Creating New Geometry Using the Autogrid Feature 12m
- Replicating Existing Elements of the Microphone 7m
- Modeling the Upper Microphone Stand 11m
- Modeling the Lower Microphone Stand 11m
- Creating Animated Placeholders to Help with Timing 7m
- Animating the Primary Camera for Our Scene 11m
- Animating the Microphone Elements 10m
- Refining Camera Movement Keyframes 9m
- Modeling the Audio Cable Connector 9m
- Animating the Audio Cable Elements 18m