Description
Course info
Level
Intermediate
Updated
Nov 1, 2012
Duration
2h 27m
Description

In this series of lessons, we will show you the workflows we used to model and animate the motion graphics asset that we used as part of our 'Artist Guide to Motion Graphics in 3ds Max' course (available on Autodesk Area). The lessons in this course will give you practical examples of how the powerful modeling and animation features of 3ds Max were used to create this motion graphics asset. You will learn how to quickly and easily generate surfaces from simple curves, using bevels and chamfers to help catch specular highlights, animating with the 3ds Max camera, using path constraints for animation, and many other topics that you can put to use in your own projects. We also want to thank Mesut from Unitedmotions.com for helping with inspiration for this tutorial. Software required: 3ds Max 2013.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi. I'm Kyle, with Digital-Tutors, an Autodesk authorized publisher. In this series of lessons we'll show you the workflows that we used to model and animate the motion graphics asset that was created as part of our course titled, The Artist's Guide to Motion Graphics in 3ds Max. So the Artist's Guide to Motion Graphics in 3ds Max is a free course that Digital-Tutors created in collaboration with Autodesk, and this course can be found at area. autodesk. com. Now the lessons in this course will give you some practical examples of how the powerful modeling and animation features of 3ds max were used to create that particular Motion Graphics asset. So you'll learn how to quickly and easily generate surfaces from simple curves inside of 3ds Max, we'll talk about using bubbles and chamfers to help catch specular highlights, you'll learn how to animate with the 3ds Max camera, using path constraints for animation, and lots of other topics that you can put to use in your own projects. So in our next lesson we're going to get started with a quick look at our storyboards for this project.