Modeling Architectural Destruction in Maya

In this Maya tutorial we're going to use a variety of modeling tools and techniques to create damage effects using a building. Software Required: Maya 2010
Course info
Level
Intermediate
Updated
Nov 5, 2009
Duration
1h 57m
Table of contents
Description
Course info
Level
Intermediate
Updated
Nov 5, 2009
Duration
1h 57m
Description

In this Maya tutorial we're going to use a variety of modeling tools and techniques to create damage effects using a building. Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We'll cover some basic techniques for adding the needed resolution to the models. We'll talk about how different types of materials react to damage - wood vs. metal or concrete. We'll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once completing this Maya tutorial, you'll be able to apply what you've learned and start destroying your own 3d models. Software Required: Maya 2010

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. I'm Justin with Digital-Tutors, an Autodesk authorized publisher and Pixologic authorized training provider. In this series of lessons, we're going to use a variety of modeling tools and techniques to create a damaged version of a building. Now damaging 3D models presents some interesting challenges, and it creates some new issues from a modeling point of view. Perhaps you now need to build the entire engine because a shot calls for the hood of your CG car to be damaged, or maybe the walls of your set have been destroyed, and they're now displaying their inner structure, which you'll need to build. We'll go through some of the tools that you can use to create this effect using a building as an example. We'll cover some basic techniques for adding the needed resolution to the models. We'll talk about how different types of materials react to damage wood versus metal or concrete, and we'll cover methods for breaking apart pieces of geometry, as well as dressing the set and using dynamics to add rubble very quickly. Now once done, you'll be able to apply what you've learned and start destroying your own 3D models. So with that, let's go ahead and get started.