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Modeling Architectural Destruction in Maya

In this Maya tutorial we're going to use a variety of modeling tools and techniques to create damage effects using a building. Software Required: Maya 2010

Intermediate
1h 57m
(4)

Created by Justin Marshall

Last Updated Mar 18, 2019

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  • Course

Modeling Architectural Destruction in Maya

In this Maya tutorial we're going to use a variety of modeling tools and techniques to create damage effects using a building. Software Required: Maya 2010

Intermediate
1h 57m
(4)

Created by Justin Marshall

Last Updated Mar 18, 2019

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What you'll learn

In this Maya tutorial we're going to use a variety of modeling tools and techniques to create damage effects using a building. Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We'll cover some basic techniques for adding the needed resolution to the models. We'll talk about how different types of materials react to damage - wood vs. metal or concrete. We'll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once completing this Maya tutorial, you'll be able to apply what you've learned and start destroying your own 3d models. Software Required: Maya 2010

Modeling Architectural Destruction in Maya
Intermediate
1h 57m
(4)
Table of contents

About the author
Justin Marshall - Pluralsight course - Modeling Architectural Destruction in Maya
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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