Modeling an Assault Rifle in Blender

In this Blender tutorial, we'll learn how to model a realistic rifle. Software required: Blender 2.75.
Course info
Level
Intermediate
Updated
Nov 22, 2015
Duration
9h 35m
Table of contents
Introduction and Project Overview
Modeling an Assault Rifle in Blender Pt. 1
Modeling an Assault Rifle in Blender Pt. 2
Modeling an Assault Rifle in Blender Pt. 3
Modeling an Assault Rifle in Blender Pt. 4
Description
Course info
Level
Intermediate
Updated
Nov 22, 2015
Duration
9h 35m
Description

In this Blender tutorial, we'll learn how to model a realistic rifle. We'll start by breaking down our reference and understanding all the different components that make up the weapon. We will then move on to modeling the lower receiver, handle, and magazine utilizing an edge modeling workflow. Throughout this entire process, you will learn about Blender's wide range of modeling tools and the vital shortcuts that can speed up your workflow significantly. Once all the main pieces of the gun are completed, we'll move onto the various attachments like the red dot sight and the flashlight, as well as learn how we can use Blender's NURBS path tool to create things like wires, cords, and straps. Finally, we'll learn about the techniques involved for maintaining the look of a hard surface when smoothing it with Blender's Subdivision Surface modifier. By the end of this Blender training, you'll have learned hard surface modeling techniques you can use in your next project. Software required: Blender 2.75.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Mark Masters. In this course we'll learn how to model a realistic rifle in Blender. We'll start by first breaking down our reference and understanding all the different components that make up the weapon. We'll then move on to modeling the lower receiver, the handle and the magazine utilizing an edge modeling workflow. Throughout this entire process you'll learn about Blender's wide range of modeling tools and the vital shortcuts that can speed up your workflow significantly. Once all the main pieces of the gun have been completed we'll then move on to the various attachments like the red-dot sight and the flashlight, as well as learn how we can use Blender's NURBS Path Tool to very easily create things like wires and cords as well as the sling for the gun. We'll then move on to the fine details like the screws, bolts and pins that are placed throughout the weapon. Finally we'll learn about the techniques involved for maintaining the look of a hard surface when smoothing it with Blender's Subdivision Surface Modifier. Now this course will assume you have a basic knowledge of modeling in Blender so it may be beneficial to first check out the Introduction to Modeling in Blender course. Now we have a lot to cover and I'm really excited to get started, so let's begin by breaking down our reference in the next lesson.