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Modeling Automotive Interiors in modo

Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Software required: modo 302 and up.

Intermediate
4h 33m
(1)

Created by Justin Marshall

Last Updated Mar 19, 2019

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  • Course

Modeling Automotive Interiors in modo

Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Software required: modo 302 and up.

Intermediate
4h 33m
(1)

Created by Justin Marshall

Last Updated Mar 19, 2019

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What you'll learn

Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo. Popular highlights include: Creating Light-tight Geometry; Re-using Geometry; Modeling with Curves; Using Element Move to Shape Geometry; Sculpting Organic Shapes; Painting Bump Maps; Adding Materials; UV Mapping; Adding Images as Textures; Tightening Edges with Loop Slice; Cutting / Pasting Geometry; Efficiently Combining Geometry; Creating Worn / Used Look; Using Deformers; Shaping with Falloffs and Transforms; Geometry Selection; Beveling Edges for Seams; Bridge Tool to Create New Geometry; Starting with Primitives; Organizing Mesh Items; Blending Texture Layers. Software required: modo 302 and up.

Modeling Automotive Interiors in modo
Intermediate
4h 33m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Modeling Automotive Interiors in modo
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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