In this tutorial we will sculpt and prepare a digital model for 3D printing. Throughout these lessons we will create a character that will eventually be milled out of polystyrene at over 40 feet tall for a theme park in Holland. We will cover all of the conceptual stages and prepare a high resolution version for a video rotation. Then we will process the ZTool and convert it to a known 3D printable format. Software required: ZBrush 4R4 .
Peter Minister worked for 20 years as a traditional sculptor producing models, props and special effects for film, TV, Museums and theme parks before adapting to digital art in 2005 when he discovered Zbrush.