Modeling a Character for Rigging and Animation in Softimage
In this series of Softimage tutorials, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. Software required: Softimage 2010.
What you'll learn
In this series of Softimage tutorials, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it's always nice to have an appealing character to work with. In these tutorials, we'll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process. Software required: Softimage 2010.
Table of contents
- Shaping the Head of Our Character 10m
- Creating the Eye Sockets and Brow Areas 11m
- Modeling the Character's Nose 12m
- Creating Additional Hair Spikes on the Head 8m
- Modeling the Ears for Our Character 14m
- Making Final Alterations to the Head Geometry 6m
- Creating the Torso for the Character 6m
- Adding Arms to the Character 9m
- Building Better Edge Flow Around the Shoulders 11m
- Assembling the Hand and Finger Geometry 19m
- Adding the Character's Legs 16m
- Building the Character's Foot 13m
- Connecting the Head to the Rest of the Body 6m
- Modeling Stylized Eyes for Our Character 10m
- Deforming and Shaping the Character's Eyes 11m
- Creating the Eyebrows for Our Character 7m
- Creating Basic UVs for Our Character 7m
- Creating and Baking Textures for Our Character 12m