In this series of Softimage tutorials, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. Software required: Softimage 2010.
In this series of Softimage tutorials, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it's always nice to have an appealing character to work with. In these tutorials, we'll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process. Software required: Softimage 2010.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview [Autogenerated] kind with digital tutors and out of this culture, right series of lessons, we're gonna learn how to model the peeling, cartoony character within soft much. And we're gonna model this in a way that allows for a wide range of movement and emotions whenever animating. So when it comes to rigging an animating, it's always really nice to have some kind of an appealing character to be able to work with. So these lessons gonna be covering the building of relatively simple character, but with a motive, eyes and eyebrows that we can then use for reading and animation. So we're gonna be looking at methods for building areas like this character's head, constructing the body as well as areas like the arms, legs and hands, and connecting all these pieces together. We're also along the way gonna be talking a lot about topology and really thinking about how the topology of the edge flow of our models can really impact the outcome of the rigging and the animation process. So by the time you complete this course, you should have a better idea of some of the tools and techniques that we can use within soft image for modelling our characters, which will, in turn make the rigging and the animation process go much more smoothly. So in our Nicholas, we're gonna go ahead and get started.