Course info
Aug 27, 2014
2h 32m
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Throughout these lessons, we'll be highlighting in-context modeling techniques while using surfacing components to create complex surface models for product design. You will be exposed to various ways to take advantage of SolidWorks' feature tree and surface modeling tools in order to create robust, editable design models. We'll also be using assemblies, parts, images, and sketches in order to create master sketches to drive all the parts that we'll be creating in this tutorial. After watching this tutorial you'll be able to use a variety of references to create complex surface parts in the design of a multi-part model inside of SolidWorks. Some of the key takeaways from watching this training include learning how to create multiple parts in assemblies that reference one another while use orthographic master sketches. You'll also be able to recognize and setup conditions for various surfacing tools in order to create complex geometries while considering design changes, tooling, and manufacturing methods in the design of your parts. By the end of the training, you will have learned how to begin to detail surface models for design intent and product visualizations. Software required: SolidWorks 2012.

About the author
About the author

Andrew Camardella has a diverse background stemming from his interest and understanding of "how stuff works".

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] everyone. My name is Andrew Camera Della. I'm an independent industrial designer and digital fabrication specialists. I work with a variety of clients to develop product designs and to create prototypes as well is to help them understand three D technologies in order to create custom work flows clients. I work with rain from inventors and artists to start ups and established product companies. I use solid works as my primary cad software, as well as several other three D software for handling CAD and Mesh data. I typically uses software tools in conjunction with input tools like three scanners as well as fabrication tools such as three D printers and CNC machines. In this course, I'll be using Salad Works 2012 and be primarily exploring in context modeling techniques, also called top down modeling. At the same time, we'll be using surface modeling techniques for product design. We'll be creating a model of a concept laptop power supply with a fooling chord wrap and a nesting computer mouse using some imported sketches and internal components for reference. By watching this course, you'll experience some techniques to create multiple parts and assemblies that reference one another and how to use Ortho graphic control sketches to constrain parts and features will work through how to recognize instead of conditions for various surfacing pools. In order to create complex geometries, we'll take those surfaces and create several solid parts, which will begin to detail into a final design. While creating these parts will consider how design changes and manufacturing methods will affect our modeling work. By the end of the training, you'll have learned how to create models that are adjustable based on constraints between parts. You'll be able to determine which details lend themselves to the various solid and surfacing tools available in solid works, as well as understand the difference between various service in conditions. Ultimately, you'll have learned how to detail surface models for design, intent and product visualization. I'm excited to work with digital tutors and to share these techniques with you. So let's get started with the first lesson