In this tutorial, we will explore how to build a stylized cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software. Software required: Silo 2.2, Maya 2012.
Introduction and Project Overview (Music Introduction) Hi, I'm Antony Ward. Freelance digital artist, animator and writer. Based in the UK. I've been working in the games industry since the early 1990s, way back before 3D became the norm. Since going freelance I've branched out into more production-based art and illustration as well as writing three technical manuals and numerous published tutorials. I've worked for many top studios like Electronic Arts, Infogrames and Ragdoll Productions. And I've done everything from modeling to rigging as well as animating and MEL scripting. In this tutorial I will be sharing my process for creating an illustration of a stylized cowgirl, which can be used for print and advertising. Although I'll be using Nevercenter's Silo as my main application, the techniques shown can easily be transferred to any other 3D package capable of subdivision surface modeling. We will start by editing the pre-built base mesh, something every artist should have in their arsenal. Before we move on to generate her clothing and accessories. When done we will pose her, make some final adjustments and get her ready to be colored and rendered. So now you know who I am and what we will be doing, let's move on to our first lesson.