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Modeling Creature Concepts in ZBrush

by Ryan Lim

In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.

What you'll learn

In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Throughout these lessons, we will understand the process of how to create a visual concept image and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and we will create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone's ZBrush modeling skills. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.

About the author

Ryan specializes in creature concept and 3D modeling. Ryan expresses an interest in a wide variety of subject matter and visual techniques which he brings the imagined creatures to the life as he created Percy Jackson and Sucker Punch’s creatures previously. His primary methods are concept design by Photoshop and modeling in ZBrush. Currently, Ryan lives in Vancouver while he is working at the Moving Pictures Company (MPC) as lead modeler.

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