Modeling Creature Concepts in ZBrush

In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.
Course info
Level
Advanced
Updated
Jul 1, 2012
Duration
2h 21m
Table of contents
Description
Course info
Level
Advanced
Updated
Jul 1, 2012
Duration
2h 21m
Description

In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Throughout these lessons, we will understand the process of how to create a visual concept image and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and we will create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone's ZBrush modeling skills. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.

About the author
About the author

Ryan specializes in creature concept and 3D modeler.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, my name is Ryan Lim. I'm a 3D modeler and concept artist working at Vancouver, Canada. I've been working on professional arts for eight years for game <<INAUDIBLE>>, previously working on the games Mass Effect, Dragon Age, and <<INAUDIBLE>> Jackson's creature Hades. Sucker Punch's creature Samurai, most recently, Jack The Giant Killer. In this 3D developer lesson, we'll learn how to create the creature concept and creature <<INAUDIBLE>> using Photoshop's 3D <<INAUDIBLE>> and ZBrush. To start, we'll <<INAUDIBLE>> our art concept, making dynamesh for low res model with ZBrush, and then creating <<INAUDIBLE>>. This is where we show you the creation from the floor up to the concept of a 3D object, and understand the detail and technique in ZBrush. Thanks for watching, and let's start.