Modeling Hard Surface Curvature in 3ds Max

In this course, we will use the Graphite Modeling Tools to build a football helmet in 3ds Max.
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
1h 12m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
1h 12m
Description

In this course, we will use the Graphite Modeling Tools to build a football helmet in 3ds Max. A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling Tool set has a number of tools we can use to solve this problem. In this course, we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard-surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds Max and how you can put those tools to use in creating well-shaped geometry with clean topology for your own projects.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors, Autodesk authorized publisher. And in this series of lessons, we're going to build an American football helmet using some of the graphite modeling tools in three S. Max. Now, football helmet is a fairly simple shape, with a little bit of hidden complexity. We'll start out by building out the base of the helmet with a knife or creating good apology will maintain are shaped by using tools like set flow, flow connect and in the face mask in the chin strap will be created using supplying techniques will also build some small details, like snaps and buckles. Just add to the realism of the model. Viewing these lessons, you'll come away with a better understanding of some of the modeling tools have in three D s. Maxine and I can put those tools to use and creating a well shaped football helmet with clean topology that you can then use, you know, in your own projects. So wait with that, let's go ahead and get started