Learn a production workflow to interior set modeling and time-saving techniques that can be used in Film, Games, and Architectural Visualizations. Software required: 3ds Max 2009 and up (required to open project files). Software required: 3ds Max 2009 and up (required to open project files).
Learn a production workflow to interior set modeling and time-saving techniques that can be used in Film, Games, and Architectural Visualizations. Contains 5.5 hours of project-based training. Perfect for intermediate artists. Popular highlights include: AEC Walls; AEC Foliage; Parametric Doors; Parametric Windows; Parametric Stairs; Customizing Parametric Objects; Editing Parametric Objects; Creating Complex Shapes with Splines; Using Booleans on Geometry and Splines; Inserting Edge Loops with Connect; Drawing Geometry with Cut Tool; Cloning Geometry, Shapes, and Sub-objects; Adding Thickness with Shell Modifier; Lattice Modifier; Adding Surface Detail with Paint Deformation; Working with Primitives; Sweep Modifier; Sections with Sweep Modifier; Rendering Splines; Adding Resolution to Spline Segments; Editing Splines; Extracting Splines with Section; Converting Edge Selections to Splines; Using Extrude, Bevel, and Inset; Linking Objects Together; Noise Modifier; Attaching and Detaching Splines and Geometry; Modifier Stack; Instancing Geometry; Lathe Modifier; Adding Thickness to Splines with Modifiers; Working with Groups. Software required: 3ds Max 2009 and up (required to open project files). Software required: 3ds Max 2009 and up (required to open project files).
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] welcome to modeling interiors in three D. S. Max, presented by digital tutors and Autodesk authorized publisher. My name is Justin and I'll be your instructor as we use a variety of modelling tools to create a contemporary living room. LCD sets and interiors are vital aspect of three D, whether they're part of a film, a game level or architectural visualization. Now there are a number of tools and techniques that we can use to build the various pieces of our interior will use traditional polling on techniques to build large pieces of furniture like sofa and chairs. Will also use some interesting supplied techniques to build various art pieces and light fixtures. And we'll explore the Parametric architectural objects like walls. Windows doors available to us in three D. S. Max.