Description
Course info
Level
Intermediate
Updated
Jan 7, 2010
Duration
3h 46m
Description

In this CINEMA 4D tutorial, we will explore the use of CINEMA 4D to build interior sets. From traditional polygon modeling tools to powerful spline based techniques, CINEMA 4D offers a number of options for building models. Building an interior set will provide us with an opportunity to put many of those tools into practice building organic and inorganic shapes in a variety of ways. We'll explore methods for building hard surfaces like the room architecture, cabinetry, and furniture. We'll use splines creatively to help us build things like shelves, lamps, and artwork and explore the use of Cloner Objects to quickly generate multiple copies of geometry. We'll shape some of our organic objects using tools like the Magnet and Brush, and we'll talk about keeping our scene clean by creating a useful hierarchy. We'll touch on a wide range of modeling tools that will not only allow you to create this particular interior set, but to build your own sets and models more quickly and efficiently. Software required: CINEMA 4D 11.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] I'm Justin with digital tutors, and in this series of lessons, we're going to use a variety of tools and techniques to build an interior set in Cinema 40. From traditional polygon modeling tools to powerful, spine based techniques, a Cinema 40 offers a number of options for building models. Building an interior set will provide us with an opportunity to put many of those tools into practice, building organic and inorganic shapes in a variety of ways. We'll explore methods for building hard surfaces like the room architecture that cabinet tree and furniture will use spines creatively to help us build things like shelves, lamps and artwork, and will also explore the use of cloner objects to quickly generate multiple copies of geometry will shape some of our organic objects using tools like magnet and brush, and we'll talk about keeping our scene clean by creating a useful hierarchy will touch on a wide range of modelling tools that will not only allow you to create this particular interior set, but also to build your own sets and models quickly and efficiently so that let's go ahead and get started