Course info
Dec 16, 2014
3h 13m

Throughout this 3ds Max tutorial, we'll learn how to create a detailed interior scene from start to finish. We'll look at an effective workflow in creating scenes quickly and with high standards. We'll start by using 3ds Max to create and construct our scene and finalize our image in Photoshop. We'll explore how to create detailed materials and lighting our scene all within 3ds Max. By the end of this 3ds Max training, you'll have gained a solid understanding of techniques used for modeling, lighting, rendering as well as creating materials and post-production. Software required: 3ds Max 2104, V-Ray 2.0, Photoshop CC 2014.

About the author
About the author

Thomas Ross is a professional 3D artist based in Glasgow, Scotland.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Thomas Ross and I am a 3D artist from Scotland. I have worked for an award-winning architectural visualization studio for many years and my latest projects include animation for the health and leisure, retail, and commercial industries. Some of the major topics we'll be discussing in this course are used by many studios worldwide and will include how to create an interior scene from a drawing or a sketch, modeling architectural detail in products, the creation of realistic and believable materials, setting up lighting to create a realistic mood for a scene, and finally, post-production of the final render to bring that image to life. By the end of this training, you will have learned how to create a professional interior scene and use it to create your own projects or use them in industry. I am excited to work with Digital Tutors and share my many years of experience with fellow artists so let's get started with the first lesson.

Modeling, Lighting, and Rendering Interior Visualizations in 3ds Max
In this lesson, we are going to look at setting up our units and gamma for the tutorial. In order to do this, go to the Customize panel at the top and select Units Setup, and say System Unit Setup. We want to ensure that Millimeters is selected, and under Display Unit Scale, ensure Metric is selected and again, Millimeters, just OK that. Again, under our Customize panel go to Preferences and select the Gamma and LUT tab at the top. We want to enable gamma correction and ensure this is set to 2. 2. We also want to select Affect Color Selectors and Affect Material Editor. What we are doing here is setting up 3ds Max in linear space so we can achieve more realist results, lighting and materials. Digital-Tutors already have a great tutorial on linear workflow which is really worth a watch. Now that we have completed the setup, we can move on to our next lesson.