Modeling for Product Visualization in CINEMA 4D

In this CINEMA 4D tutorial, we will explore the use of CINEMA 4D to build products for visualization. Software required: CINEMA 4D 11.5.
Course info
Level
Intermediate
Updated
Jan 28, 2010
Duration
1h 32m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 28, 2010
Duration
1h 32m
Description

In this CINEMA 4D tutorial, we will explore the use of CINEMA 4D to build products for visualization. From cell phones, to net books, to remote controls or toaster ovens, product visualization can be used to get a 3d look at particular product designs before they're manufactured. Products may also be created in CG to aid in making commercials or other marketing materials. CINEMA 4D has a nice toolset to begin creating these types of models and then rendering out good final images. In this course, we'll look at some of the tools we can use to model products, using an mp3 player as an example. We'll combine splines in creative ways to build some of the main pieces of the device. We'll use several polygon modeling tools to add connectors and buttons, and we'll use deformers and generators to manipulate and create additional geometry. Upon completion of this tutorial, you'll be able to use the modeling tools in CINEMA 4D to build your own custom product model. Software required: CINEMA 4D 11.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] digital TV series of Lessons will learn how to use the tracking, keying and masking notes and nuke to create a fast, robust horoscope by using each note for their specific strength, will be able to achieve production quality results much faster, Thin with hand. King will begin this project. I learned the basics of using trackers to speed up the roto scoping process by removing camera Jeter Translation Rotation and scaling well, then dive into our main project, where we will use a combination of tracking, stabilizing, luminant skiing and busy a shape animation to create a clean mask for our foreground actor. We'll learn how each of these different methods can be used to speed up our rotoscoping workflow. This series of lessons will illustrate an example of how to combine the different masking and tracking tools together to create an animated, luminous Matt. This will allow us to complete our rotoscoping work much faster and with a much higher degree of accuracy. So with that, let's go ahead and get started