Modeling a Ray Gun in Rhino

Throughout this training, we'll build a relatively complicated ray gun. Software required: Rhino 5, Photoshop CS5.
Course info
Level
Advanced
Updated
Apr 9, 2014
Duration
10h 4m
Table of contents
Introduction and Project Overview
Modeling a Ray Gun in Rhino
Creating the Basic Elements 10m Refining the Binoculars 10m Adding Radii to the Binoculars 10m Installing Lenses on the Binoculars 10m Creating a Parting Line 11m Finishing the First Parting Line 10m Adding More Parting Lines and Bolts 10m Duplicating Our Single Scope into Binoculars 10m Offsetting the Binocular Surface 10m Mounting the Binoculars Onto the Gun 11m Building the Main Surfaces of the Gun 11m Roughing in the Barrel of the Gun 10m Working on the Lower Barrel Guard 10m Finalizing the Lower Guard Surfaces 10m Building the Upper Barrel Guard 10m Trimming the Upper Barrel Guard 10m Completing the Upper Guard 11m Adding the Front Support Structure 11m Refining the Front Support Structure 11m Building the Lower Support Bar 10m Adding Details to the Lower Support Bar 11m Populating Areas of the Model 10m Finishing Our Copper Barrel Ring 11m Adding Coolant Bars to the Barrel 10m Cutting Part Lines into the Barrel Muzzle 11m Adding Chamfer Details to the Upper Guard 11m Completing the Chamfers 10m Adding Chamfer Details to the Lower Guard 11m Cutting Windows into the Ammo Barrel 11m Organizing Our Layers 10m Refining Our Binocular Mount 10m Adding a Cocking Mechanism to the Gun 10m Adding the Cocking Mechanism Arm 11m Integrating the Cocking Mechanism 11m Finishing the Binocular Bracket and Mount 10m Adding Details to the Gun Body 11m Adding a Dome to the Rear Gauge 10m Attaching the Laser Pointer 10m Refining the Guide Curves 11m Building the Gun Handle 11m Refining the Base Surface 10m Adding the Trigger Guard 10m Adjusting the Trigger Guard 11m Integrating the Trigger Guard into the Handle 8m Splitting the Handle Surface 11m Manually Building a Chamfer 10m Finalizing the Main Handle Surface 11m Adjusting Proportions of the Lower Elements 10m Building the Final Surface of the Gun 10m Editing the Curves 10m Finalizing the Curves 10m Building the Final Upper Surfaces 10m Editing Surfaces to Finalize Our Gun Model 12m Creating the Final Surface 10m Adding the Rotation Piece 11m Finishing the Rotating Mechanism 11m Installing the Final Details 10m Using the Edge Analysis Tool 11m
Description
Course info
Level
Advanced
Updated
Apr 9, 2014
Duration
10h 4m
Description

Throughout this training, we'll build a relatively complicated ray gun. We will use techniques already covered in the 'Beginner Rhino' course, as well as expand and add to our tool set as we progress through the model. New surfacing and trim tools will be covered, along with adding details that will make your Rhino model stand out. By the end of this tutorial you will be able to take on more demanding designs and acquire a better understanding of the problems presented when building complicated elements and how to solve them. Software required: Rhino 5, Photoshop CS5.

About the author
About the author

Adam Fairless has worked for the past 14 years in the Design Industry on a wide variety of product and automotive projects.

More from the author
More courses by Adam Fairless
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everyone. My name's Adam fellas. Under its report, developments at While we toys. Words are money products could be found on the retail shelf, as well as concepts on the screen and even a couple of projects on the road. My current activities include designs for while he's toiling for 2014 or 15 and this course we're going to cover intermediate techniques in Reiner, we'll add additional techniques and methods and apply them to a more complex design for a SciFi Reagan. New challenges will be tackled with a mixture of simple techniques we've already covered, along with integrating neutrals into our workflow. Some of the key takeaways from watching this course include learning how to identify simple geometry and chosen. Designed to use as a basis for building Crate. Parson could be copied and modified to cookie populate a model, integrate and understanding a mechanical requirement into your model. By the end of this training, you have improved your understanding of rhinos Court ALS, allowing you to take on three D models of your concept designs with confidence. I'm excited to work with digital shooters and share some of my techniques and chips, so let's get started with the first lesson