Throughout this training, we'll build a relatively complicated ray gun. We will use techniques already covered in the 'Beginner Rhino' course, as well as expand and add to our tool set as we progress through the model. New surfacing and trim tools will be covered, along with adding details that will make your Rhino model stand out. By the end of this tutorial you will be able to take on more demanding designs and acquire a better understanding of the problems presented when building complicated elements and how to solve them. Software required: Rhino 5, Photoshop CS5.
Introduction and Project Overview [Autogenerated] Hi, everyone. My name's Adam fellas. Under its report, developments at While we toys. Words are money products could be found on the retail shelf, as well as concepts on the screen and even a couple of projects on the road. My current activities include designs for while he's toiling for 2014 or 15 and this course we're going to cover intermediate techniques in Reiner, we'll add additional techniques and methods and apply them to a more complex design for a SciFi Reagan. New challenges will be tackled with a mixture of simple techniques we've already covered, along with integrating neutrals into our workflow. Some of the key takeaways from watching this course include learning how to identify simple geometry and chosen. Designed to use as a basis for building Crate. Parson could be copied and modified to cookie populate a model, integrate and understanding a mechanical requirement into your model. By the end of this training, you have improved your understanding of rhinos Court ALS, allowing you to take on three D models of your concept designs with confidence. I'm excited to work with digital shooters and share some of my techniques and chips, so let's get started with the first lesson