Description
Course info
Level
Advanced
Updated
Aug 4, 2010
Duration
2h 45m
Description

In this course we will explore methods for building realistic hands using Maya and Mudbox. Hands are one of the most expressive parts of many of the characters we create. Because of this, a lot of time should often be spent focusing on the hands. There are, of course, a nearly infinite number of styles in which to build a hand. In this course, we will concentrate on a hand that can go with a more realistic character. We'll start by talking a little about the proportions and anatomy of hands. Then we'll go over tools and methods for creating base geometry with topology that will help in sculpting and animating. Then we'll take the mesh into Mudbox and begin sculpting high-resolution details such as skin wrinkles, knuckles, and skin textures. Finally, we'll take our geometry and maps out of Mudbox and back into Maya. Once you've completed this course, you'll have a much better idea of how to go about building hands for your characters and how to create the detail you need in a usable state. Software required: Maya 2011, Mudbox 2011.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin Patijn tutors on a desk authorized publisher. In this series of lessons, we're gonna go through the process of modeling and sculpting a realistic hand using my and my box. Now hands are one of the most expressive parts of many of the characters that we create. Because of this, Ah, lot of time should often be spent focusing on those hands. There are, of course, nearly infinite number of styles in which we can build a hand. In this course. We'll concentrate on a hand that could go with a more realistic character. We'll start out by talking a little about the proportions and anatomy of hands. Then we'll go over some of the tools and methods for creating based geometry with apology that will help in sculpting an animating. Then we'll take the mesh into mud box and begin sculpting and high resolution details like skin wrinkles, knuckles and skin textures. Finally, we'll take our geometry and maps out of mud box and back into my and once you've completed this course with a much better idea of how to go about building hands for your characters and how to create detail, you need any usable state. So with that, let's go ahead and get started