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Modeling Realistic Hands in Maya and Mudbox

In this course we will explore methods for building realistic hands using Maya and Mudbox. Software required: Maya 2011, Mudbox 2011.

Advanced
2h 46m
(2)

Created by Justin Marshall

Last Updated Mar 18, 2019

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  • Course

Modeling Realistic Hands in Maya and Mudbox

In this course we will explore methods for building realistic hands using Maya and Mudbox. Software required: Maya 2011, Mudbox 2011.

Advanced
2h 46m
(2)

Created by Justin Marshall

Last Updated Mar 18, 2019

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What you'll learn

In this course we will explore methods for building realistic hands using Maya and Mudbox. Hands are one of the most expressive parts of many of the characters we create. Because of this, a lot of time should often be spent focusing on the hands. There are, of course, a nearly infinite number of styles in which to build a hand. In this course, we will concentrate on a hand that can go with a more realistic character. We'll start by talking a little about the proportions and anatomy of hands. Then we'll go over tools and methods for creating base geometry with topology that will help in sculpting and animating. Then we'll take the mesh into Mudbox and begin sculpting high-resolution details such as skin wrinkles, knuckles, and skin textures. Finally, we'll take our geometry and maps out of Mudbox and back into Maya. Once you've completed this course, you'll have a much better idea of how to go about building hands for your characters and how to create the detail you need in a usable state. Software required: Maya 2011, Mudbox 2011.

Modeling Realistic Hands in Maya and Mudbox
Advanced
2h 46m
(2)
Table of contents

About the author
Justin Marshall - Pluralsight course - Modeling Realistic Hands in Maya and Mudbox
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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