Modeling and Rendering a Face Mask with ZBrush and KeyShot

Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.
Course info
Level
Advanced
Updated
June 15, 2015
Duration
5h 41m
Table of contents
Description
Course info
Level
Advanced
Updated
June 15, 2015
Duration
5h 41m
Description

Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. We will go through each step of the process in detail. Once the model is complete, we will create a photorealistic render using KeyShot. By the end of this tutorial, you will have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.

About the author
About the author

Isaac Oster has been working in the game industry for seven years and teaching college-level game art production for four years.

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