Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.
Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. We will go through each step of the process in detail. Once the model is complete, we will create a photorealistic render using KeyShot. By the end of this tutorial, you will have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.
Introduction and Project Overview [Autogenerated] Hi, everyone. My name is Ice Poster. I'm a character artist. Insert Infinity, located in Austin, Texas. My latest projects include Weapon vehicle and Armor Asset Creation for the multiplayer and Forge maps on Hailing to released his part of Halo, the Master Ji Collection. I also teach game art at the Art Institute Lost and this course we're going to use a brush and key shot to create a realistic respirator. Some of the key takeaways from watching this force include learning how to use the newsies model. It'll set available in ze brush for seven. Create Clean Heart Service, Jonah Tree using reach, apology, increasing U V s and at tiling surface detail and at a detail music dynamics. We'll also export the project Key shot where we'll buy materials and decals, set up lighting, creating attractive photo. I'm excited to work with vigil tutors and show these techniques with you, so let's get started with the first lesson