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Modeling and Rigging a Cartoon Shark in 3ds Max

During this 3ds Max tutorial, we will take a look at modeling and rigging a cartoon shark with principles that can be applied to other marine creatures. Software required: 3ds Max 2011 SP2.

Advanced
2h 38m
(2)

Created by

Last Updated Mar 12, 2019

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  • Course

Modeling and Rigging a Cartoon Shark in 3ds Max

During this 3ds Max tutorial, we will take a look at modeling and rigging a cartoon shark with principles that can be applied to other marine creatures. Software required: 3ds Max 2011 SP2.

Advanced
2h 38m
(2)

Created by

Last Updated Mar 12, 2019

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What you'll learn

During this 3ds Max tutorial, we will take a look at modeling and rigging a cartoon shark with principles that can be applied to other marine creatures. This training series looks at the modeling and rigging considerations of a cartoon shark in 3ds Max. We look at creating a basic FK skeleton for our shark model and the skinning consideration we need to think about to create some great deformations. We then expand upon our basic FK rig by using Max's built-in modifiers to create an automated swim cycle, finally finishing the tutorial with a quick look at a controller system and corrective shapes. Software required: 3ds Max 2011 SP2.

Modeling and Rigging a Cartoon Shark in 3ds Max
Advanced
2h 38m
(2)
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