- Course
Modeling and Texturing Animals for Games
This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.
- Course
Modeling and Texturing Animals for Games
This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.
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This course is included in the libraries shown below:
- Core Tech
What you'll learn
Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you'll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You'll start off by creating the low-resolution mesh from the sculpt. Next, you'll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you'll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you're finished with this course, you'll have a foundational knowledge of getting a high-res mesh ready for games.
Modeling and Texturing Animals for Games
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Introduction | 49s
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Preparing the High-resolution Mesh | 2m 2s
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Creating the Low-resolution Mesh for the Head | 8m 58s
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Creating the Low-resolution Mesh for the Tusks | 1m 50s
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Finishing the Low-resolution Mesh for the Head | 4m 24s
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Creating the Low-resolution Mesh for the Body | 3m 45s
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Creating the Low-resolution Mesh for the Blanket | 6m 19s
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Creating the Low-resolution Mesh for the Eyes | 4m 16s