This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.
Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you'll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You'll start off by creating the low-resolution mesh from the sculpt. Next, you'll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you'll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you're finished with this course, you'll have a foundational knowledge of getting a high-res mesh ready for games.
Micah is a 3D character artist based in Texas. While growing up, Micah discovered her love for 3D art
after watching movies like Shrek and playing a variety of games. When she discovered the world of
game development and found that she can bring characters to life, she was hooked and has never
looked back since. Micah currently works as a freelance 3D character artist creating characters and
creatures for video games.
Course Overview Hi everyone. My name is Micah Masbaum, and welcome to my course, Modeling and Texturing Animals for Games. I'm a freelance character artist with a focus on creating characters and creatures for games. Getting a high-res mesh ready to be used in game can be tricky, but it's a very important process. Throughout this course, we'll go over all the steps necessary to create a game-ready mesh from the sculpt that we've created. Some of the major topics that we'll cover include creating low-poly mesh from the high-res sculpt, creating the UVs and transferring the high-res detail of the sculpt to the low-poly mesh by baking the maps, and finally, creating the textures and setting up the final presentation for our character. By the end of this course, you'll have a solid foundation for getting a high-res mesh ready to be used in game. Before beginning this course, you should be familiar with Zbrush, 3DS Max, 3D-Coat, Photoshop, and Marmoset Toolbag. Also this course is a followup to the Stylized Animal Modeling for Games, where we created the high-res sculpt that we'll be using in this course. You can follow along with that course to create a sculpt or use one that you've already made. I hope you'll join me on this journey to learn the process of creating stylized animals with the Modeling and Texturing Animals for Games course at Pluralsight.