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Modeling and Texturing a Low Poly Game Environment in Maya

by Donna Bennett

Learn a variety of techniques for building and texturing simple, low poly environments for games.

What you'll learn

In this course, we'll learn a variety of environment modeling and texturing techniques. Along the way, we'll learn how to interpret concept art for direction, basic low poly modeling, and texturing assets. By the end of this Maya tutorial, you'll have some new techniques for building and texturing simple, low poly environments for games.

About the author

Donna Bennett has been working as an Environment Artist and 3D Artist for the past 19 years, including nearly 10 at Electronic Arts and 5 at Artech Studios. She has contributed to major titles including James Bond: Everything Or Nothing and The Sims. She studied Architecture at Carleton University and later went to Sheridan College for Computer Animation.

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