In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator
Introduction and Project Overview Hi everyone. My name is Zaheer Mukhtar and I'm a freelance 3D artist. I have been working in gaming industry for the last five years and created countless models and animations. In this course we are going to learn how we can create a low poly helmet for games and texture using advanced texturing and baking techniques. Some of the major topics that we will be discussing in this course will include creating the base image for helmet using a box modeling technique, refine the helmet shape and adding details by using the poly tools and wrap the helmet and create wrecked based textures using pen tool in Photoshop, and finally we will convert a raster lobing convector within seconds and then bake it over the helmet at seams area and making all the textures seamless. By the end of the training, you will be able to model and texture advanced Low Poly props for AAA model games from scratch with no matter of time. I'm excited to share these techniques with you so let's get started with the first lesson.