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Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

Intermediate
3h 41m
(4)

Created by Zaheer Mukhtar

Last Updated Jul 31, 2021

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  • Course

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

Intermediate
3h 41m
(4)

Created by Zaheer Mukhtar

Last Updated Jul 31, 2021

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What you'll learn

In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
Intermediate
3h 41m
(4)
Table of contents

About the author
Zaheer Mukhtar - Pluralsight course - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
Zaheer Mukhtar
9 courses 4.4 author rating 98 ratings

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby.

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