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Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

by Zaheer Mukhtar

In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

What you'll learn

In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

About the author

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby. He later received recognition on a national level by winning several awards for his short films during his student life. He has a Masters in Computer Sciences but chose to carry on as an artist. He has worked on many games as a Lead Artist and has created cinematics for several mobile games. For the last couple of years, he has worked as a Lead 3D Artist and Game Designer. Currently he is working as a f... more

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