Description
Course info
Level
Beginner
Updated
Jun 26, 2017
Duration
1h 35m
Description

As someone new to 3D, or someone who has a background in 2D, the world of 3D can be daunting. The software packages that are available often feature complex interfaces that are easy for new users to become completely lost in. In this course, Modo Lighting Fundamentals, you'll learn the basics of lighting in Modo from a photographer's perspective. First, you'll begin with an investigation of what light is and how it behaves. Next, you'll move on to each of Modo's lights and find out more about them on an individual basis. Finally, you'll see how all the lights work together in an architectural scene. By the end of this course, you'll have a solid understanding of lighting in Modo and will be able to work with lights comfortably in your own scene. Software required: Modo

About the author
About the author

Dan Couto is a self-taught photographer and CGI artist who came from the world of film. He has been in business for over 25 years and has worked with clients in New York, L.A., Spain, Hong Kong, India, the U.K. and Germany. He specializes in creating photo-realistic 3D products.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Dan Couto, and I'd like to welcome you to my course Modo Lighting Fundamentals. I'm a professional CGI artist with over 30 years' experience. I originally came from the world of film, and I'm self-taught in both photography and CGI. In this course, you're going to learn the basics of lighting in modo from a photographer's perspective. We will begin with an investigation of what light is and how it behaves. We will then move on to each of modo's lights and find out more about them on an individual basis. Then we'll see how all the lights work together in an architectural scene. By the end of the course, you'll have a solid understanding of lighting in modo and be able to work with lights comfortably in your own scenes.