This course is designed to get you up and running with lighting in Modo, one of the best all-around 3D software packages out there. You'll easily be able to go on to more advanced courses based on the solid foundation this course will provide. Software required: Modo.
As someone new to 3D, or someone who has a background in 2D, the world of 3D can be daunting. The software packages that are available often feature complex interfaces that are easy for new users to become completely lost in. In this course, Modo Lighting Fundamentals, you'll learn the basics of lighting in Modo from a photographer's perspective. First, you'll begin with an investigation of what light is and how it behaves. Next, you'll move on to each of Modo's lights and find out more about them on an individual basis. Finally, you'll see how all the lights work together in an architectural scene. By the end of this course, you'll have a solid understanding of lighting in Modo and will be able to work with lights comfortably in your own scene. Software required: Modo
Dan Couto is a self-taught photographer and CGI artist who came from the world of film. He has been in business for over 25 years and has worked with clients in New York, L.A., Spain, Hong Kong, India, the U.K. and Germany. He specializes in creating photo-realistic 3D products.