Creating Cartoon Characters in MODO and ZBrush

MODO and ZBrush together form a powerful suite for creating cartoon characters. Learn how to create one from scratch, going through sculpting, retopology, UVs, texturing, lighting, shading, and rendering. Software required: MODO and ZBrush.
Course info
Level
Intermediate
Updated
September 12, 2016
Duration
4h 27m
Table of contents
Description
Course info
Level
Intermediate
Updated
September 12, 2016
Duration
4h 27m
Description

Creating a cartoon character from scratch in 3D can be a difficult task. In this course, Creating Cartoon Characters in MODO and ZBrush, you will learn to do just that while creating your own cat-like charismatic character. First, you will learn how to start sculpting the model in ZBrush using Dynamesh and powerful modeling techniques. Next, you will go through all the steps needed to create efficient topology and UV maps in MODO. Finally, you will render a complete cartoon character with custom textures, surface details, and shaders with your own lighting setup in MODO. When you're finished with this course, you'll not only have a cool cartoon character in your hands, but you'll also have learned important 3D production skills that improve any creative workflow. Software required: MODO and ZBrush.

About the author
About the author

José Caetano de Campos Silva is a 3D artist from São Paulo, Brazil. He has been working as a 3D generalist in advertising illustration for over 10 years now.

Transcript
Transcript

Hi everyone, my name is Caetano Silva and welcome to my course Creating Cartoon Characters in MODO and ZBrush. I am a 3D Illustrator at Un Mariachi 3D Studio.

MODO is a very complete and versatile 3D application and together with Zbrush, allows for an easy, fast and powerful character creation suite.

In this course, we are going to learn how to create a cartoon character from scratch using these two softwares and in the process also learn how to make them work together flawlessly.

Some of the major topics that we will cover include:

  • Scultping character sketches in ZBrush.
  • How to make the Retopology and UV mapping of our character.
  • Painting and Detailing the model in ZBrush.
  • And also, Lighting, shading and rendering in MODO.
By the end of this course, you’ll know how to create your own cartoon characters using these two powerful tools, all the way from the sketch phase up to the final render.

Before beginning the course you should be familiar with the very basics of MODO and Zbrush.

I hope you’ll join me on this journey to create our own charismatic cartoon character with the Creating Cartoon Characters in MODO and ZBrush course, at Pluralsight.