Description
Course info
Level
Advanced
Updated
Oct 21, 2013
Duration
1h 59m
Description

In this series of tutorials we will learn different techniques to create morph targets for our characters. Throughout these lessons we will see lots of different techniques to create those morph targets, working symmetrically to save time but dividing the morphs to have separate controls for each side of the face. We will also see how we can use morphs to drive the movement of other objects (like the eyebrows), and how to mirror non-symmetrical morphs. Software required: 3ds Max 2013, ZBrush 4.5.

About the author
About the author

Dani Garcia is a character modeler from Barcelona that has been working in the industry for more than 6 years, in videogame companies and as a freelancer.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, everyone. My name is Dani Garcia. I'm a freelance <<INAUDIBLE>> artist from Barcelona. And I've been working on many projects, but some of my latest ones include the cyber <<INAUDIBLE>> and the Halo 4 cinematics. In this course, I will show you how to create morph targets for characters. And to do so, we'll see how to work with Silver to modify the facial expressions faster, how to <<INAUDIBLE>>, and how to mirror existing morphs. We will also combine existing morphs to speed up the creation of new ones and use the morphs to <<INAUDIBLE>> the movement of their facial parts. By the end of this course, you should be able to create the full set of morphs for your characters. So let's start in the next lesson.