Throughout these Unreal Engine tutorials, we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Additionally, we'll look at practices for importing animation and editing materials for better level creation. Next, we'll focus on creating a complex normal map as well as Subsurface materials for our map. Finally, we'll edit the animation in Unreal Engine 4 as well as edit materials and see the final animation in real time. By the end of this Unreal Engine training, you'll be able to both create and control your own Morph Targets within the software and use them in your own projects. Software required: Unreal Engine 4.4, Maya 2014.
Sean has been in the games industry for 18 years working in both console and social gaming verticals. He has an extensive background in education teaching game art and design related topics at both the Academy of Art University and The Art Institute of California.