Throughout these Unreal Engine tutorials, we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Additionally, we'll look at practices for importing animation and editing materials for better level creation. Next, we'll focus on creating a complex normal map as well as Subsurface materials for our map. Finally, we'll edit the animation in Unreal Engine 4 as well as edit materials and see the final animation in real time. By the end of this Unreal Engine training, you'll be able to both create and control your own Morph Targets within the software and use them in your own projects. Software required: Unreal Engine 4.4, Maya 2014.
Sean has been in the games industry for 18 years working in both console and social gaming verticals. He has an extensive background in education teaching game art and design related topics at both the Academy of Art University and The Art Institute of California.
Introduction and Project Overview Hi everyone, my name is Sean Spitzer. I'm the creative director and outsourcing manager for Ghost Jack Entertainment. We've had clients ranging from video game companies, as well as commercial companies, and some of those clients include Zynga, Nextel, iWin, as well as many others. Currently, I am the creative director and art director for A Fistful of Magic TV series and game development, and Weird Junior High as well. In this course, we're going to explore advanced materials and editing animation using Unreal 4's robust tool set as well as Blueprint. Some of the key takeaways from watching this course include learning how to import Morph Targets efficiently and effectively. You will know how to edit animation using the Animation Graph Editor. You will have a greater knowledge of using Unreal 4's Material Editor, making advanced node trees. You will learn how to use Blueprint for animation and interaction. And you will also learn how to create material transitions based on animation. By the end of the training, you will have learned how to create Morph Targets and advanced material editings and advanced Blueprint. I'm excited to work with Digital-Tutors and share these techniques with you, so let's get started on the first lesson.