Motion Flow Rigging in Maya

In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion. Software required: Maya 2011.
Course info
Level
Advanced
Updated
Jun 15, 2011
Duration
7h 14m
Table of contents
Introduction and Project Overview
Motion Flow Rigging in Maya
Description
Course info
Level
Advanced
Updated
Jun 15, 2011
Duration
7h 14m
Description

In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion. In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process. This leads into the creation of an innovative shoulder setup, based on the position of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. Software required: Maya 2011.

About the author
About the author

Farley Chery has been working or teaching in 3D for 5 years.

More from the author
Speed Skinning Techniques in Maya
Advanced
3h 57m
Nov 1, 2011
Enhanced IK Animal Rigging in Maya
Advanced
9h 47m
Aug 2, 2011
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(rhythmic dramatic music) Hi, I'm Farley Chery, a 3D modeler and character TD coming from Boston. I've taught at various colleges and institutions as well as working freelance for clients in the Boston and Phoenix areas. In this lesson, we will be covering some of the techniques I've developed over the years while doing R and D for character rigs. Motion flow rigging has been a great asset in achieving better results because of its flexibility. It is one of the two major techniques I use to mimic the movements of dancers, athletes, and contortionists. The other major technique will be explored in the book The Modeler's Book of Shadows. Each concept complements each other in creating an anatomically sound model and rig for fluid movement. The theory and methodology discussed in this course provides animators with the anatomical kinetic variables that occur naturally in our movement, allowing them to concentrate on the artistry of their craft. The final solution? A rig that follows proper anatomical behavior and is fun to pose. So with that, let's get started.