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Motion Flow Rigging in Maya

In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion. Software required: Maya 2011.

Advanced
7h 14m
(5)

Created by

Last Updated Mar 14, 2019

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  • Course

Motion Flow Rigging in Maya

In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion. Software required: Maya 2011.

Advanced
7h 14m
(5)

Created by

Last Updated Mar 14, 2019

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What you'll learn

In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion. In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process. This leads into the creation of an innovative shoulder setup, based on the position of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. Software required: Maya 2011.

Motion Flow Rigging in Maya
Advanced
7h 14m
(5)
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