Motorcycle Modeling Techniques in 3ds Max

Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Software required: 3ds Max 2009 and up (required to open project files).
Course info
Level
Intermediate
Updated
Feb 6, 2009
Duration
7h 58m
Table of contents
Introduction and Project Overview
Motorcycle Modeling Techniques in 3ds Max
Motorcycle Parts and Terms 6m Adding a Viewport Background Image for Reference 5m Drawing out the Frame Using Splines 10m Creating Geometry Along the Bike Frame 8m Putting the Frame Together 12m Adding Welds to the Motorcycle Frame 9m Modeling an Initial Spline Cage for the Gas Tank 16m Finishing the Tank Spline Cage 8m Connecting the Gas Tank Splines 11m Finishing the Gas Tank 11m Detailing the Tank 14m Starting the Seat Splines 10m Finishing the Seat 9m Building a Wheel 11m Adding the Tire 5m Creating Brake Rotors Using Splines 9m Adding Front and Back Wheels 17m Building the Fork Tubes 12m Building the Front Fender 12m Adding the Triple Tree 11m Adding the Subframe with Splines 11m Finishing the Subframe 6m Drawing out the Swingarm Frame 11m Continuing the Swingarm Frame 8m Finishing the Swingarm Frame 6m Starting the Exhaust Pipes 7m Adding the Mufflers 9m Detailing the Exhaust Pipes 10m Adding the Swingarm Body 14m Starting the Engine 10m Modeling the Right Side of the Engine 9m Creating the Heads 9m Adding the Rocker Covers 10m Modeling the Left Side of the Engine 12m Adding Wiring to the Engine 7m Building the Rear Suspension 7m Adding the Rear Fender and Detail 8m Adding Taillights 7m Building the Radiator 7m Adding the Head Lamp 7m Modeling the Front Lamps 8m Building the Handlebars and Grips 14m Adding the Mirrors and Instrument Display 11m Detailing the Handlebars 9m Adding Brake Calipers and Lines 10m Adding the Rear Sprocket 5m Building the Drive Chain 9m Looking at Finishing Touches 3m Setting up a Hierarchy 6m Setting up Lighting 6m Adding Materials 7m Adding Textures to the Bike 6m
Description
Course info
Level
Intermediate
Updated
Feb 6, 2009
Duration
7h 58m
Description

Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max. Popular highlights include: Modeling from Blueprints; Hard Surface Modeling; Polygon Modeling Techniques; Spline-based Modeling Techniques; Understanding Metal-working Process; Motorcycle Parts Overview; Modeling Detail for Realism; Surface Tools; Creating Seam Detail; Creating Complex Shapes with Booleans; NURBS and Splines for Tubes and Wires; Creating Geometry from Existing Pieces; Adding Welds to Metal Pieces; Adding Bevels to Edges and Polygons; Modeling Different Types of Materials; Materials and Lighting; Texture Maps; Image-based Lighting; Reference Images; Tire Treads with Bump Maps; Setting up Hierarchies; Posing for Final Shots. Software required: 3ds Max 2009 and up (required to open project files).

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, and welcome to Motorcycle Modeling Techniques in 3ds Max presented by Digital-Tutors in Autodesk Authorized Publisher. My name is Justin and I'll be your instructor as we create a motorcycle from scratch using Max's powerful and diverse modeling tool set. Now, building a motorcycle is a great modeling exercise because bikes are made up of such a wide variety of parts, each with their own set of challenges. So to aid in the research of this training we enlisted the help of Ridley Motorcycle to walk us through the motorcycle design and fabrication process and show us how all these real-world pars have been manufactured and built in different ways. Taking into account the material that the various parts are made from and how they're connected, we can create 3d models that more closely resemble their real-world counterparts. We'll go through the entire process of building the bike from creating a trellis frame and aluminum subframe to adding an engine, chain drive, wheels and tires. We'll finish by applying materials and lights and creating a nice final render. Now I want to make sure to say thank you to Jay Ridley at Ridley Motorcycle. He was kind enough to take us through their shop and give us a look at their process of building actual motorcycles from the construction of the individual parts to assembly of the finished bikes.