Learn a time-saving workflow for modeling motorcycles and production-ready techniques for hard-surface modeling with design constraints, how to build complex machines and man-made parts, and methods of adding detail for realism. Software required: Maya 2009 and up.
Learn a time-saving workflow for modeling motorcycles and production-ready techniques to hard-surface modeling with design constraints, how to build machines and man-made parts, and methods of adding detail for realism. Contains over eight hours of self-paced training for artists using Maya. Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Repurposing Geometry; Tire Treads with Bump Map. Software required: Maya 2009 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] and welcome to this exclusive sneak peek of motorcycle modeling techniques and Maya presented by digital tutors on Autodesk authorized publisher. My name is Justin, and it's my pleasure to provide you with a glimpse of some of the key points. You'll learn what going through this training and the multitude of hard service modeling techniques you'll be able to take away and apply to your own work flow to help you complete your projects in order to make this training as valuable as possible, we thoroughly research motorcycle parts, and we closely collaborated with J. Ridley of Ridley motorcycles, who took us through the process of building and fabricating actual motorcycles. With this wealth of knowledge passed along by the team at Ridley and coupled with our years of modeling experience for film and games, we've created an innovative project to teach you the process of modeling mechanical parts and creating complex details all while maintaining the visual appeal of the motorcycle. Now there are numerous design challenges in modeling something as detailed as a motorcycle, including the number of pieces that you have to build each with their own unique look and feel. Since all of these real world parts have been manufactured and built in different ways. We'll spend a little bit of time exploring the differences in man made and machine built pieces and cover some metal. Working processes like forging, casting and welding. Also take into account what materials these parts are made from and how they're connected, so that we can create three D models that closely resemble their real world counterparts. And we'll start a project by building up the frame of the bike, using detail like welds to add realism, then well placed special emphasis and creating some of the more complex shapes of the engine, as well as the wheels, swing arm forks and all the pieces necessary to create a realistic model. Finally, you learn how to add materials and set up lining to create a photo realistic render of your motorcycle. And by the end of this training, we will have covered all the necessary steps to help empower you as an artist and provide you with the tools you need to successfully complete similar projects faster and easier