Description
Course info
Level
Intermediate
Updated
Dec 2, 2013
Duration
1h 53m
Description

In this series of tutorials, we will talk about some of the things ZBrush artists need to know when working in Mudbox. ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, ZBrush for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. So rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in Mudbox. We'll talk about how Mudbox deals with geometry and look at its robust texture painting workflow. We'll cover brush settings, UVs, sculpt layers, retopology, posing, and more. In the end, you'll be able to take your ZBrush knowledge and project and continue to work in Mudbox. Once you're done with the course, if there are any tools or functions you'd like to know more about, you can go through any of the multiple Mudbox courses we have to get a deeper look. Software required: Mudbox 2014, ZBrush 4R6.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm just with digital tutors on Autodesk authorized publisher and picks a logic authorized training providers. In this series of tutorials, we'll talk about some of the things that Z brush artists need to know when working in my box zebras and mud box air, powerful sculpting and painting applications that each have their own strength. Sometimes an artist who has primarily worked in one application Z Brush, for instance, finds that they may need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can find the tools and functions they're looking for Now. Rather than going through a long introductory project with a lot of basic information, we'll cut straight to the information that you need to start working quickly in mud box. We'll talk about how much bucks deals with geometry and look at its robust texture. Painting workflow will cover brush settings, U V s scope players greet, apology, posing and more. In the end, you'll be able to take your Z brush knowledge and or project and continue to work in lead box. What's done? If there are any tools or functions that you'd like to know more about, you can go through any of the multiple mud box courses that we have to get a deeper look. So with that, let's go ahead and get started by talking about working with mud box files.