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Mudbox for ZBrush Artists

In this series of tutorials, we will talk about some of the things ZBrush artists need to know when working in Mudbox. Software required: Mudbox 2014, ZBrush 4R6.

Intermediate
1h 52m
(0)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Mudbox for ZBrush Artists

In this series of tutorials, we will talk about some of the things ZBrush artists need to know when working in Mudbox. Software required: Mudbox 2014, ZBrush 4R6.

Intermediate
1h 52m
(0)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials, we will talk about some of the things ZBrush artists need to know when working in Mudbox. ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, ZBrush for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. So rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in Mudbox. We'll talk about how Mudbox deals with geometry and look at its robust texture painting workflow. We'll cover brush settings, UVs, sculpt layers, retopology, posing, and more. In the end, you'll be able to take your ZBrush knowledge and project and continue to work in Mudbox. Once you're done with the course, if there are any tools or functions you'd like to know more about, you can go through any of the multiple Mudbox courses we have to get a deeper look. Software required: Mudbox 2014, ZBrush 4R6.

Mudbox for ZBrush Artists
Intermediate
1h 52m
(0)
Table of contents

About the author
Justin Marshall - Pluralsight course - Mudbox for ZBrush Artists
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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