Description
Course info
Level
Intermediate
Updated
Aug 1, 2012
Duration
2h 53m
Description

In this series of ZBrush tutorials, we will go through the process of creating a narrative scene from scratch using ZBrush. ZBrush is a great tool for creating assets for film or games, and it's also a great way to set up and render entire scenes that can tell a story. In this course, we'll create a hunt scene taking place on a microscopic level. We'll build up the creatures and characters from ZSpheres through the sculpting and posing process. We'll use noise to add detail to our models and we'll create the terrain and set dressing from scratch. We set up a material to mimic the look of an image from an electron microscope and we'll create a final render in ZBrush that we can tweak slightly in Photoshop. In the end you'll have a fun final image, but you'll also have gone through the entire scene creation process so you'll have the tools you need to begin creating your own custom scenes. Software required: ZBrush 4R3.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors. Pixologic Authorized Training provider. In this series of tutorials, we'll go through the process of creating a narrative scene from scratch using ZBrush. ZBrush is a great tool for creating assets for film or games and it's also a great way to set up and render entire scenes that can tell a story. In this course, we'll create a hunt scene taking place on a microscopic level. We'll build up the creatures and characters from Z spheres through the sculpting process and posing. We'll use noise to add details to our models and we'll create the terrain and set dressing from scratch. We'll set up a material to mimic the look of an image from an electron microscope and we'll create a final render in ZBrush that we can tweak slightly in PhotoShop. In the end you'll have a fun final image, but you'll also have gone through the entire scene creation process so you'll have the tools you need to begin creating your own custom scenes. So with that, let's go ahead and get started.