New Features in MARI 1.3

In this series of lessons, we will take a look at some of the powerful new features available in MARI 1.3. Software required: MARI 1.3v2.
Course info
Level
Intermediate
Updated
Oct 3, 2011
Duration
43m
Table of contents
Description
Course info
Level
Intermediate
Updated
Oct 3, 2011
Duration
43m
Description

In this series of lessons, we will take a look at some of the powerful new features available in MARI 1.3. In the new updates to MARI, there are a number of workflow-enhancing tools, features, and interface updates that have been added. We'll start by looking at some of the small changes and additions to the interface, including a new channel pop-up, changes to the visibility toggle, and the ability to bake paint directly into a new channel. We'll talk about the addition of PTEX to the MARI workflow, enabling us to paint textures without the need for UVS. We'll also talk about the new shader modules. We'll cover the displacement preview module. We'll talk about displaying models as reflective surfaces with the environment sphere module. We'll also talk about the new ability to use seamless, tile-able textures in our workflow with the tiled and masked tiled shader modules. Finally, we'll cover the high-pass filter and check out the new bridge between MARI and NUKE. Software required: MARI 1.3v2.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors. In this series of lessons we'll take a look at some of the powerful, new features available in MARI 1. 3. In the new updates to MARI there are a number of workflow-enhancing tools, features, and interface updates that have been added. We'll start by looking at some of the small changes and additions to the interface, including a new Channel pop-up, changes to the visibility toggle, and the ability to bake paint directly into a new channel. We'll talk about the addition of Ptex to the MARI workflow, enabling us to paint textures without the need for UVs. We'll also talk about the new shader modules, we'll cover the displacement preview module, we'll talk about displaying models as reflective surfaces with the environment sphere module. We'll also talk about the new ability to use seamless, tileable textures in our workflow, with the tile and mask tile shader module. Finally, we'll cover the high pass filter and check out the new bridge between MARI and NUKE. Now there are a lot of great new features, so let's go ahead and get started.