New Modeling Features in modo 401

In this series of lessons we'll take a look at a variety of new modeling features in modo 401. Software required: modo 401.
Course info
Level
Intermediate
Updated
Oct 1, 2009
Duration
40m
Table of contents
Description
Course info
Level
Intermediate
Updated
Oct 1, 2009
Duration
40m
Description

In this series of lessons we'll take a look at a variety of new modeling features in modo 401. One of the strengths of modo is modeling and it really offers a wide variety of tools that allow us to build models quickly and efficiently. With modo 401 that toolset has been expanded even more. In this tutorial we'll take a look at some of the additions that will make retopology operations easier. We'll explore the use of the vector background constraint to deform geometry. We'll cover the rendering of curves and how we can use the Pen tool to create floorplans. We'll also look at how to use profile curves in combination with many of the modeling tools to quickly add complex geometry. Software required: modo 401.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Justin with digital tuners in a series of lessons, we're gonna take a look at some of the new modeling tools and features available in Moto for 01 One of the strengths of Moto is modeling, and it really offers a wide variety of tools that will allow us to build models very quickly and efficiently with motive. For one, that tool said has been expanded, even work. This course will take a look at some of the additions that will make reach apology operations easier. We'll explore the use of the vector background constraint to form geometry will cover rendering of curves and how it can use the pencil to create floor. Plans will also look at how to use profile curves in combination with many of the modeling tools, to quickly add complex geometry. Now, in viewing these lessons, he'll be more aware of some of the features of the motive modeling tool set, and you can put those to use in your own projects. So with that, let's go ahead and get started