Expanded Library

Creating Next-gen Game Assets in Softimage

by Kyle Green

In this series of Softimage tutorials, we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail. Software required: Softimage 7.5.

What you'll learn

In this series of Softimage tutorials, we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail. This tutorial will take you through every step of the creation process, so we will start by setting up rotoscopes within Softimage to use as reference. From there, we will use a variety of polygon modeling techniques to create low-resolution and high-resolution versions of our asset. Once that stage is complete we will use the Softimage Ultimapper to transfer all of the hi-res detail back to our low-res mesh using normal maps. Software required: Softimage 7.5.

Table of contents

Introduction and Project Overview
1min
Creating Next-gen Game Assets in Softimage
339mins

About the author

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

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