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Creating Next-gen Game Assets in Softimage

In this series of Softimage tutorials, we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail. Software required: Softimage 7.5.

Intermediate
5h 39m
(0)

Created by

Last Updated Mar 18, 2019

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  • Course

Creating Next-gen Game Assets in Softimage

In this series of Softimage tutorials, we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail. Software required: Softimage 7.5.

Intermediate
5h 39m
(0)

Created by

Last Updated Mar 18, 2019

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What you'll learn

In this series of Softimage tutorials, we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail. This tutorial will take you through every step of the creation process, so we will start by setting up rotoscopes within Softimage to use as reference. From there, we will use a variety of polygon modeling techniques to create low-resolution and high-resolution versions of our asset. Once that stage is complete we will use the Softimage Ultimapper to transfer all of the hi-res detail back to our low-res mesh using normal maps. Software required: Softimage 7.5.

Creating Next-gen Game Assets in Softimage
Intermediate
5h 39m
(0)
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