Learn how to implement the Trax Animation Editor in Maya for fast and efficient non-linear animation. Contains over 2.5 hours of project-driven training. Perfect for beginner to intermediate artists. Popular highlights include: Trax Editor; Animation Clips; Poses; Constraint Clips; Expression Clips; Clip Moving, Scaling, Trimming, Cycling, Blending, Splitting, Merging; Absolute / Relative Clips; Import / Export Clips; Non-destructive Animation; Mixing and Deriving Animation; Time Warp Curves; Character and Sub-character Sets; Character Mapper; Character Redirection; Character Retargeting with Neutral Poses and Joint Labeling; Bake Simulation. Software required: Maya 6.0 or higher (Maya 7.0 recommended for project files).
Introduction and Project Overview [Autogenerated] Hello and welcome to the nonlinear animation with tracks. We're gonna be looking at a number of feature sets within the track system, including building character sets for tracks, creating clips, creating poses, merging clips, splitting clips, blending clips, just lots and lots of different techniques to create nonlinear animation. That way, the animation that you have created is non destructive. You can make changes to it. Tweak it where I was going to teach you how to use motion capture files within the track system. How to do remapping. How to do character retargeting Using the new to re targeting system. We're also going to show you how to redirect animation, how to use the animation with poses so you can do your facial animation and post pose animation very, very quickly. So there's a lot that we're gonna cover. I want to thank Sunder I wre for his great research and development on this training kid how you find the information very useful within your own production pipeline. If you have any questions while you're going through this training kid, we have a dedicated help system where you can create a ticket and ask any of the questions for this kit that you have. If you have any questions that are outside of this training kit, and you just wanna have a little bit of guidance on how to use not all on your animation within your own production, please use their online forms where there's lots of experts that are just waiting in the background to answer your questions and give you some advice. Well with with no other delay, let's get started with our first lesson.