In this NUKE tutorial, we will learn how to build custom tools in NUKE called "gizmos." Throughout these lessons we will walk through the creation of several custom tools in NUKE complete with interfaces, logical links and automatic throughput piping. Compositing workflows are all about efficiency, getting the best result with the fewest nodes and the most flexibility. With gizmos, NUKE compositors have the ability to combine common tasks by compressing otherwise complex node graphs and sharing workflows with colleagues. This course is an advanced look at several production-ready gizmos from start to finish. Software required: NUKE 6.
Introduction and Project Overview Hello, and welcome to this Creative Development tutorial for Digital-Tutors. My name is Ed Whetstone. By day, I'm a CG, lighting, and compositing artist at Reel FX Creative Studios in Dallas. By night, I work to develop student-driven and independent short film projects. In this independent work, it can be tricky to find the right balance between lighting in the 3D package and compositing in post. More and more, I find that the balance for guerrilla productions really should shift more towards doing more work in compositing, especially when you have the flexibility to build your own custom tools in Nuke. This series of lessons will walk through building these tools, called gizmos, which will allow us to work more efficiently by combining and streamlining common tasks. Also, because gizmos can be easily shared, they're a perfect tool for small teams, especially with differing levels of expertise. We've got a lot to cover, so let's get started.