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NUKE Node Reference Library: Transform

by Chris Glick

In this series of NUKE tutorials, we will take a look at every property of the Transform nodes, which allow us to move, rotate, scale, and do much more to our pixel data. Software required: NUKE 6.2.

What you'll learn

In this series of NUKE tutorials, we will take a look at every property of the Transform nodes, which allow us to move, rotate, scale, and do much more to our pixel data. We have our usual transform node, but we also have nodes that let us change the bounding box, distort our images, and even change our camera's movement. There are also several nodes that interact with the 3D system, including a Card3D node that lets us skip setting up a 3D scene and gives us direct access to 3D cards and a SphericalTransform node, which is very helpful when converting between different types of panoramic image types. We can also quickly and easily convert 2D position data into 3D space, or vice-versa by using the PointsTo3D node or the Reconcile 3D node. Along with all of these nodes, we also cover properties found in many nodes in NUKE, such as motion blur, 3D snap, and the filtering options. Software required: NUKE 6.2.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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