Relighting Live Action Footage in NUKE

In this course, you will be relighting an entire stadium in NUKE. You will use NUKE's advanced 2.5D relighting techniques to create custom lighting passes and then combine them with your live-action plate. Software required: NUKE.
Course info
Level
Advanced
Updated
October 27, 2016
Duration
2h 44m
Table of contents
Description
Course info
Level
Advanced
Updated
October 27, 2016
Duration
2h 44m
Description

In this course, Relighting Live Action Footage in NUKE, you will learn to use 2.5D techniques to efficiently relight a stadium. First, this course walks you through the steps of generating AOV passes and using them in conjunction with NUKE's lights to generate lighting passes. Next, you'll learn useful tricks like generating tracks using position data and Google Maps to scale the 3D-tracked scene. You will also use 2D textures to create your own animated crowd with camera flashes, and see how you can light and render your own CG in NUKE. Lastly, you will finish the shot by creating some digital banners and tracking them in. By the end of the course, you will have an extensive knowledge of 2.5D relighting and its application on live-action footage. Software required: NUKE.

About the author
About the author

Pranjal is a Digital Compositor working in the industry for 4 years. He has worked on films such as Gravity, Totall Recall, Men In Black.

Transcript
Transcript

Hi everyone, my name is Pranjal Choudhary and welcome to my course Relighting a live action footage in Nuke.

I am a Digital Compositor at Rocket Science VFX. I have worked on feature projects such as Gravity, Total Recall and Men in Black 3. Some of my television credits include The Expanse and Killjoys.

Relighting in Nuke is a very powerful technique and is widely used to alter the lighting of CG renders. In this innovative course, let me show you how relighting works on a live action footage. We will learn in-depth techniques of relighting with the example of a stadium and also handle other challenges such a crowd creation using 2d textures, rendering our own CG in Nuke and creating volumetric light effects.

Some of the major topics that we will cover include:

  • Creating point and normal passes for a live action plate.
  • Using Nuke lights to create custom lighting passes
  • Importing and rendering CG in nuke
  • Creating crowd using 2D textures
By the end of this course, you’ll know how to efficiently use 2.5D relighting to revamp the look a of live action shot.

I hope you’ll join me on this journey to learn 2.5D relighting with the Relighting a live action footage in Nuke course at Pluralsight.