Inside Guide to Becoming a Roto Artist with NUKE and Silhouette

In this course, you will learn the fundamentals of rotoscoping and clean up using a film-like shot--essential skills for anyone who wants to do compositing for a professional VFX company. Software required: Nuke and Maya.
Course info
Rating
(10)
Level
Beginner
Updated
Jun 9, 2016
Duration
1h 50m
Table of contents
Description
Course info
Rating
(10)
Level
Beginner
Updated
Jun 9, 2016
Duration
1h 50m
Description

Rotoscopy and clean up in a project is absolutely essential and unavoidable when someone wants to become a Compositor in a VFX company. In this course, Inside Guide to Becoming a Roto Artist with NUKE and Silhouette, you will professionally learn and understand the fundamentals of rotoscopy and clean up to become a good CG artist. You will learn how to properly rotoscope in Silhouette, which is the most used software in Rotoscopy. You will see how we can use this roto in Nuke and you will also learn how to clean up and integrate a CG element in a shot with the Nuke Camera Tracker. By the end of the course, you will have an overall understanding of rotoscopy and clean up that will help you as you move forward with your own work. Software required: Nuke and Maya.

About the author
About the author

Benjamin Jean spent 5 years at Supinfocom France, studying CG with NUKE while doing freelance and personal projects. He is now a Compositor at MPC London and has had the chance to work on several feature films such as Terminator, The Jungle Book, The Martian, and others.

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, everyone. My name is Benjamin Jean. I am a compositor at MPC London. With "Inside Guide to Becoming a "Roto Artist with NUKE and Silhouette", we will first learn how to undistort the plate and how to use it to generate the proper camera tracking to recreate the real environment. From there, we will learn some very interesting techniques to remove unwanted elements from the plate by projecting, reprojecting, as well as painting. We will then how to Rotoscope in Silhouette and use our Roto back in Nuke, where we will create together a CGI Frisbee inside of Maya and we will finish with learning how to integrate a Frisbee in NUKE, and by the end of the course, you will then be ready to work on feature films such as I am right now. So let's get started.