Facial Tracking and Reconstruction in NUKEX

This course will take you through a unique facial tracking method with the Facial Tracking and Reconstruction in NUKEX. Reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot. Software required: NUKEX, Maya 2017.
Course info
Level
Intermediate
Updated
Sep 13, 2016
Duration
3h 23m
Table of contents
Course Overview
Introduction, Project Overview, and Preparing Footage
Creating Automatic and Manual Track Pass of the Face and Head
Creating, Fine-tuning, and Exporting the Camera Solve
Checking the Solve, Using the Point Cloud Generator, and Generating Mesh Data
Reconstructing the Actor’s Face/Head in Maya
Creating Footage-based Textures Using NUKEX and Photoshop / Course Wrap-up
Description
Course info
Level
Intermediate
Updated
Sep 13, 2016
Duration
3h 23m
Description

Learn how to track the human face and reconstruct it with ease and confidence. In this course, you'll learn how to use NUKEX's Camera Tracker in a new way in order to track the motion of an actor's head, and then reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot. First, you'll learn how to prepare footage for tracking in NUKEX. Next, you'll learn how to use NUKEX's camera tracker and how to create detailed point clouds in NUKE. Then, you'll learn how to create geometry from point clouds in both NUKE and Maya. Finally, you'll learn how to create reference textures from footage using NUKE's UV rendering. By the end of this course, you'll have a better understanding on how facial tracking and reconstruction works in NUKEX. Software required: NUKEX, Maya 2017.

About the author
About the author

Peter is a CGI artist with many years of experience in the Film, Animation, and Video Game Industries.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone! My name is Peter Gend, and welcome to my course, Facial Tracking and Reconstruction in NUKEX. I'm a CGI artist and an educator at several colleges and universities in the greater Los Angeles area. If you've ever been interested in knowing how many amazing effects involving facial tracking get created, effects such as Two-Face in the recent Batman films or many of the zombies you see in shows like The Walking Dead, this course will introduce you to the first steps many of these talented artists take to bring those effects to life. In this course, we're going to learn how to take NUKEX's CameraTracker and use it in a new way in order to track the motion of an actor's head, and then reconstruct the actor's face as polygonal geometry in preparation for a larger visual effects shot. Some of the major topics that we're going to cover will include preparing footage for tracking, learning to use NUKEX's CameraTracker and its many different settings, creating detailed point clouds inside of NUKE, then taking and creating geometry from these point clouds in both NUKE and Maya, and, finally, creating reference textures from footage using NUKE's UV rendering. By the end of this course, you'll know how to track the human face and construct the high-quality 3D reference to use for building digital prosthetics and other assets. Before beginning the course, you should have an intermediate knowledge of both NUKE and Maya. I hope you'll join me on this journey to learn about this unique facial tracking method with the Facial Tracking and Reconstruction in NUKEX course here at Pluralsight.