Facial Tracking and Reconstruction in NUKEX

This course will take you through a unique facial tracking method with the Facial Tracking and Reconstruction in NUKEX. Reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot. Software required: NUKEX, Maya 2017.
Course info
Level
Intermediate
Updated
Sep 13, 2016
Duration
3h 22m
Table of contents
Course Overview
Introduction, Project Overview, and Preparing Footage
Creating Automatic and Manual Track Pass of the Face and Head
Creating, Fine-tuning, and Exporting the Camera Solve
Checking the Solve, Using the Point Cloud Generator, and Generating Mesh Data
Reconstructing the Actor’s Face/Head in Maya
Creating Footage-based Textures Using NUKEX and Photoshop / Course Wrap-up
Description
Course info
Level
Intermediate
Updated
Sep 13, 2016
Duration
3h 22m
Description

Learn how to track the human face and reconstruct it with ease and confidence. In this course, you'll learn how to use NUKEX's Camera Tracker in a new way in order to track the motion of an actor's head, and then reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot. First, you'll learn how to prepare footage for tracking in NUKEX. Next, you'll learn how to use NUKEX's camera tracker and how to create detailed point clouds in NUKE. Then, you'll learn how to create geometry from point clouds in both NUKE and Maya. Finally, you'll learn how to create reference textures from footage using NUKE's UV rendering. By the end of this course, you'll have a better understanding on how facial tracking and reconstruction works in NUKEX. Software required: NUKEX, Maya 2017.

About the author
About the author

Peter is a CGI artist with many years of experience in the Film, Animation, and Video Game Industries.

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